Yeah it's an enourmous pain in the ass, If I come up with another way I'll let you guys know because the wireframe material looks like ass too, and it renders in wireframe as well so it's kinda useless.
I could be wrong, but I swear for some editors similar to the starcraft editor it has a wireframe view and it seamed the decales and textures were all set up on a grid that matched the wireframe.
Very good work Pedro, but as is heard in WC3: "WE DEMAND ADDITIONAL WIREFRAME! MORE WIREFRAME IS REQUIRED!" :D ... and you're a little off with the tris count you gave by yourself :P
You are looking at it in wireframe mode :) so only the wireframe is show. At the top left of the 4 individual viewports you can change them to shaded or realistic and it should show the materials again.
Eld: Cyborg midwife? Awesome :D Texel density on the hair looks totally overkill compared to everything else, though. _Oz: That's transparent wireframe from the modo viewport, not UV wireframe ;)
If you could post your wireframes and texture maps, it will be a lot easier to critique. Right now the model looks pretty solid and the textures on the textures on the face look pretty good, but again, it's hard to tell without seeing the wireframes.
Less GI renders, more wireframes: gives people more to critique. GI renders usually hide errors. Screengrabs are usually better, as they give both information on the wireframe and mesh and they take alot less time than renders.
more update shots, Im kinda in a panic mode already. wireframe shots: 27K Tris with accessories: 47K Tris Wireframe with Normal maps: Low poly with normal, ao and curvature maps
its wireframes of elven one (chest its a bit deformed cuz i sculpted after posing it) cant show jedi wireframes cuz i applied modyfires like solidyfy and subdiv
For those interested, I found the solution for the wireframe overlay here: https://blenderartists.org/t/overlays-geometry-wireframe-shortcut-2-8/1137688 Now, I need the same thing for the vertex snapping