The tutorial looks fine to me, but he uses some heavy local exposure to brighten the landscape compared to the sky in the first bit. That's not realistic in the sense of how cameras work (and you'll notice it looks a bit strange when he looks up) but a valid artistic decision. Photographers might do the same with all kinds…
Speaking of those nanite meshes. Do people really make them for games now ? I mean like straight from zbrush sculpt slightly decimated? No normal maps? I never worked for Unreal so I am curious ? Been under impression the whole nanite thing is a sort of engine showcase rather than real in-game thing. When I model something…
All i'm saying is, throwing a comet at mars would be sweet to see! As a kid this totally would have made sense to me, because as a kid i wouldn't think about all the water on earth and where was that when the world was small? Truth is there is a very good reason that the land we stand on is old as fuck and the sea floor…
over-communicating is at worst annoying. but if it results in good work then its easy to forgive. under-communicate almost always results in having to do things over and it is easy to wonder if the silent person gives a shit or not. a person who over-communicates brings up problems before they become big. A person who…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
Once Turtle is enabled change render type to Baking, then under Baking tab->Target Surfaces you can set up your usual high and low meshes, including envelopes. In Maya, Turtle will bake textures to the standard render view. So under Texture Bake Settings, check "Save to Render View" then kick off a render when you are…
looks like you're making some good progress, the eyes are getting there. the only thing i still question on the eyes is the indication of the top lid. it feels sculpted, but doesn't feel like it is actually tucking up and under the flesh above it. the nose still feels a bit blocky and not quite fleshy enough, especially…
I had this same problem!!!!! But I got it to work, and it's awesome because you can use the vertex paint interface. Here's a quick tutorial: 1. Make a box. 2. Go into material editor and in the diffuse slot add a vertex color material, then apply it to the box. 3. Add Vertex Paint modifier to the box. 4. At the top of the…
I have a ton of medical bills now that every week I call on because my insurance was supposed to take care of it. They keep kicking them back to me saying I had coverage under a different insurance company. The other insurance company is from when I was 17 and under my dads health plan because he was a veteran. So back on…