Hello new and old, I'm Per. If you have a gamepad you can play some web-games/stuff while I put together an art dump: https://aumramaram.itch.io/ If you want to chat with someone unpleasant and rude I'm interested in all disciplines of indie game development. I hope I don't have to unlock any abilities in order to post…
All of what I said above is still valid. One other thing you would have to worry a lot about is mip-mapping. As you get further from the screen it'll blend other parts of the texture in. This'll be even more noticeable with a very rough material I believe. I'm mistaken on this part! Mip-mapping should still be a concern…
if you are talking about maybe the squarish looks on the edges of the cloth pieces? then that's just normal for 700k tri's, you might need to find a better computer to finish this one up on if you can't get past 700k, it's typical for most zbrush tools to end up in the millions, i use to only be able to do about 3 mil on 2…
Ok let's open this thread again with new stuff and skills. First thing i want to show is this little dusty and rusty train. I made 3 versions of it, each with different crash damage. No damage version Medium damage version Biggest damage version Next - rocks. Not a big deal but like every game we need A LOT of them so I'm…
Didn't get the cape and the rope in yet, I'm currently redoing the hair. I got some baking issues in regards to the AO in Xnormal, the normal map turns out fine, but the AO has some artifacts on the gloves. Aside from the baking issue, I think its looks better than the older gloves. Sorry for some uncanny looks to the…
[ QUOTE ] fire? who says i even give a shit? i'm just making a fun innocent post. [/ QUOTE ] Maybe. I've noticed a pattern with some of your general discussion topics lately. I'm not trying to pile on here, but I do have some advice for you... You need to stop worrying about other people and concentrate on yourself. This…
Hey guys, thanks for the encouragement, especially with the traditional stuff. I haven't been in a formal art environment and I started picking it up pretty recently, so it's like I just don't have a frame of reference for what's actually good. That's my worry with all this stuff, it's like I spend a while trying to figure…
Newb here. I made a helicopter model in Maya and UV'd it with the intention of having the cockpit use one diffuse map and the rest of the body use another. The cockpit UVs are in 0-1 space and the body is -1 - 0. When I bring it into MudBox, it doesn't bring the textures with it, for some reason, but it does have the two…
hey thank you guys! most kind of you ^^ sorry for the late reply i thought polycount would send me an email if someone replies, but unfortunately i had to check back by myself. wow 25k :0 wow actually thats good so im not restricted by a polycount. our app will have only those 2 characters on the screen. they will appear…
No worries mate! I'm not complaining that you made it public, I'm actually happy that you did! Specially being someone with that much influence on the community. I just was caught out of the loop since I had no idea about the stream and from reading the thread title on Reddit I thought that you were claiming to be the one…