Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
So i'm just wondering if it's possible to get a good realistic texture without using actual photos because i can't afford to go out and buy a new camera to go and photograph things. And i feel like using other peoples textures is kind of cheating/frowned upon(especially if i want to make a portfolio and say it's mine). If…
This thread is for critisism, advice and to get a wide oppinion of how the project is coming along. For my uni I have decided to try to accomplish a realistic architectural visualisation in the UDK that is fully playable in real time. I have tried to analyse current 3D arch vis companies to get some appropriate reference.…
Facepalm... Dude have you tried to read manual? About concept of pbr, about current state of in unreal materials? If you want believable concrete - do correct abedo texture with measured values, do correct specular (reflectivity) explore roughness of concrete you want to replicate from the real world, add scene reflection…
I was not completely satisfied by the overall final look of the asset since my main goal was to do something realistic. So before including this piece in my portfolio I worked a little more on lighting. A realistic and classic 3 point lighting seems to be appropriate to sell realism. Then I was kind of ashamed by the look…
I love the concept art! :D Is the cartoon look intentional? Because the concept art seems a bit more realistic. If it is intentional then it's pretty good, but I would like it even more with realistic style. :) For that there should be more normal map and specular map details. You can get this by stamping pictures onto the…
Oh, cool. I like where you're going with this more than what you did with the previous character. A nice touch of realism in the face, you could go further with it though and define the parts above her eyes, make her eyebrows more slim and perhaps reshape the ears a bit. I very much agree with haikai, realistic anatomy is…
Hi Have you got any methods for real time realistic or stylized hair and fur that you can share or have knowledge about. Also any techniques for physics influenced hair in Unity, UE4, Lumberyard and so on. Here are some examples…
Inspired by this reddit thread about correcting OpenGL perspective: Curved perspectives should draw curved lines. We are at a point where to add extra realism we add minor effects like Chromatic aberration and refraction. Yet we are still using 'outdated' (at least it seems like it is) and not correct perspective in games.…