"Quake 3 took a hybrid approach with the torso, head and legs being separate skinned meshes." That's not exactly true. In QIIIA the elements with smooth deformations (torso and legs) are not skinned meshes (as in, driven by a skeleton) ; they are purely vertex animations. They can of course be authored as skinned skeletal…
I spent the last month working on a brand update for a local nerd bar that's about to open their second location. The project had several phases. The first was to review the original brand, consult with the client, and then work with them to create a new, overall mark that any potential location could share in common. I…
On Copyright and Trademark I can only speak to our local laws. Make sure to read up on yours to see what you can and can't get away with. Here I can get away with pretty much anything because while Copyright laws are boring, they grant me some protections. Derivative works such as pictures, paintings, games and video are…
Hey guys, i've decided that I want to bring back an old (and corny) video game character glorified in 3D for fun and Boogerman was top of the list. I don't think I want to take this character down the "ultra realistic 10'000'000 poly sculpt" route and instead try and keep it simple but next gen (style of Ratchet &…
Let's take a look at this list. Yeah I can totally see how this was affected by pirates. "As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio, Totally the fault of piracy. "A source told GameSpot that the Chicago-based studio's collapse…
A small update from this project as I feel that I'm happy with the assets I currently have and general shots, compositions etc. The only thing I'm looking for feedback on at the moment is more lighting and post processing. Did a lot with tweaking and trying to boost the greens whilst reducing the red intensity of the bag…
The thing around his neck is cloth....like horses with saddles, so the saddles don't irritate their skin. It just looks like tubing because it's untextured. Also those "shapes" on his shoulders are of the same material for the same purpose. The long arms were a design choice i thought would look "cool" with him sitting on…