Hey FX-Mart, welcome aboard :) Not bad of a start there. Might want to focus more on her face. Female face is hard to get it right. (I'm still not getting it right !) The eyelids are too big. And there's really no intrude under an eye bag. If you touch the area right under your eyes, it's flat and smooth. Her features are…
Hey there! I'm jealous of how pretty you've gotten her to look, I went back to my character and fixed up her face. I'd simplify Ahri's tails near the base and try to fuse some of the strands into larger chunks (I think maybe just taking two and making the one might work. I also noticed that her Legs are a good length but…
@lukazguzman Nice sketch there man !! I think that will serve you well when you model her. I think her elbows are too high though. They should align with her belly button. And her neck seems too leaning forward in the sideview. @Holly Mellor Before you start detailing her face, and or other parts, here's what else you can…
@Gabmeister: Its my own custom one. Just recently started doing my own, so it's quite unconsistent right now. I can upload it if u want too. If u want to have a more "mat" default mesh shade like maya in the viewport, then go under preferences/ system and change your Solid OpenGL Lights to this: Hex for 1st: #B8B8B8 Hex…
Hey, this is really well done. The colours and models are all top notch. My only criticism is despite this looking nice, I don't feel like you really stuck with and tried to capture the essence of her character. For example, you gave her long hair, bare thighs/bare skin and a slim build...which is kinda the opposite of…
Hey! I love what you have so far! I know you're aware the legs aren't done yet, just thought I'd make a suggestion... Her left leg felt totally wrong to me so I flipped her over and drew in her pelvis (see first attachment). I tried another pose based on how you had her positioned and angled (second image). I also think…
Hey Man I think shes a really nice character - great job!! Some thoughts: *Closed the skirt up with the same lacy material from her shoulders. ie full skirt instead of half skirt with legs showing to increase 'verticality' * Made the bonnet(?) taller to increase that level of peity and to again increase 'verticality' *…
Hey Guys, So I built her over 2 years ago now. Only just getting around to showing it! I see quite a few problems proportionately with her, but its ancient stuff now and would like to just close this chapter and share it round so I can get back to finishing my FFXII Fran model. Shes been built in 3 configurations, but no…
Hey guys! Here's a character I've been working on for a bit. Haven't made a PBR character yet, haha! I've got her to a stage where I'm looking for some feedbacks. I'm aiming to keep her stylised while still leveraging some next-genish things like anisotropic highlights for the hair without her becoming too realistic.…
Hello Everyone! Im Amiel and this is my WIP thread for my entry, a re imagine of Hextech Janna! The initial conceptualization of the story/art was originally her, flying above Piltover donning Piltover/Zaun clothing. However as I progressed with the piece, as well as going through her lore, I changed it up to a simpler…