Huge per-vertex operations are typically slow when going with just maya.cmds and pymel due to the nature of the programming language (Python). What I would suggest is to use the Maya API instead. Easiest stepping-stone into that would be the Python bindings (OpenMaya). Create a vertex iterator (MItMeshVertex class) and…
It's about a hacker that come out of retirement for some reason or another(this involved getting a brain box installed). The only other details I can remember are that cyberspace was a bit like the matrix, ice had something to do with security, there is a subplot that features a fat retired sociopath hacker named pacman(i…
I currently use both, and there are a couple things that make it smoother. - Use dRaster plugin (not free), to use the same viewport navigation in both programs, and use the same shift/control functions in both programs. This allows you to switch back and forth without having to switch your brain back and forth. - Use the…
Played through it and finished it... and it's getting a "don't buy" recommendation from me. The visuals are outstanding, the destruction's a blast... but they took an open world game with a great story and crammed it into a hallway shooter / Call of Duty clone. All the artists deserver a pat on the back, all the designers…
This is actually with blender. Also i wasn't worried about my system, just seeing if this was a smart idea to do or making more work for myself that isn't necessary. Also didn't think on that function for substance painter. Just trying to understand better pipeline thinking and all
I like Unreal over Unity. Doing materials in Unreal is very very easy and it auto-updates the mats inside of Unreal when the imported textures are saved. Unity just adds three layers of friction to almost everything, not to mention out of the box there isn't much there, so you're left cobbling together a functional toolbox…
Spelling error? Scope error? If neither: Have you confirmed that you actually get a float value returned from getAttr? Either way you should put the code for resetting the UI control (floatSliderGrp) in a separate function and then call that function (cc flag) instead of having everything in the same place. Try and do as…
Unless you abuse the Evaluate MAXScript node and build a monster of a concatenation graph, no easy way. MAXScript function does only what it says on the tin, if you create a <MAXScript function> graph, it will output maxscript function based that accepts the same parameters as the parameter nodes you created. It's…
Primer for V003. https://vimeo.com/245001756 -Integrated- Separated - body, blend-shape functionality Mirror functionality Mimic functionality IK-FK Swap functionality -Progress- -UI needs improvement Convert to pyside2 to allow for Maya2016+ to use UI -Any animator suggestions -Recommendations of animation layout Updates…