Thanks for the support! I'd had been just trying to model it using just external shots but i found myself skipping many details just because they weren't very well defined or I didn't know what the part was. So I shifted my thought to just model everything and I can't tell you how many "ah ha" moments I had as things came…
Modo fanboyism is getting very strong in this Forum, if i were younger it would start to annoy me... Mayas UV Tools were improved in the last versions, and have been extremely powerful and mature for a long time. There is a lack of some convenient buttons in the UV editor for certain simple functions, like moving UVs about…
Thanks for the feedback. For the texture process: I'm currently building/defining the base materials, so the edge wear is only a general basic version. My goal is to build the base materials as smart materials which I can then asign to the models (I plan to use three texture sheets: base, weapon, optics). Afterwards I…
Why would you say no ref if you didn't base it off someone? To me, saying no ref means "i didn't look at anything", in which case, Scooby is trying to make something realistic without using any kind of groundpoint to know if he's doing things right. Which is just... confusing to me? It seems to go against what I've learned…
[ QUOTE ] "ugh... not another ww2 game..." [/ QUOTE ] Haha! Yeah...it's true the WW2 theme is getting old. However, I do feel like i have to commend you guys on your dedication to this project, and your efforts to keep it true to life. It seems like you guys are going for something that is as much a simulation as it is a…
it looks **ALOT** better bro, grats, however still a few things I almost want to say that the shoulders should come in a *bit* more...but i see your going for a definately strong/buff look...and i guess if you did that it would take away from that...so maybe just keep it the way it is However, going for that look or…
Defining what you mean by low spec would help. There's a thread on here somewhere that details how water was handled in that Zelda game with the boat but that's extremely rudimentary
Junction Point is currently hiring Environment Artists to fulfill a 4-6 month position starting immediately onsite in Austin, Texas! This position is a leased role and will be paid through a staffing agency. We are looking for candidates who possess the following qualifications: 3 years of Maya experience Understanding of…
speed hair creation. all the hairy bits took me about 2 hours + the basic diffuse skin texture i did the zbrush model a few years ago but lost the blender file. i often knock up this kind of 3d sketch to see which ones I want to refine (if they are interesting enough)
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…