You don't have to create 3 different concrete materials in that last pic just to blend them. You can create one material that has the damage/variation built in and just use that. Technically, you could do the sewer access as decals too. Part of learning to do this stuff is learning to be efficient with your time and…
Thank you for the suggestions! I actually started with porthole windows, but opted for larger ones to add more color to the scene. but I totally get your point, I will take another look to see if I can get a more aquatic feeling solution. The reference you provided is super helpful. I have been getting more comfortable…
Actually this very much has been a permanent issue with decals, and various specific techniques had to be built to fight it, ranging from depth bias to using the exact same polygons as the object the decal's gonna be on (because that way the exact same z values will be output, avoiding z-fighting entirely) to deferred…
Today I created some decals for fallen leaves, these decals that can be used for road curbs, buildings or any other objects which could Leaves is, as the screenshots show the process of creating these decals First, I created a set of separate leaves Then I created a large group of leaves and dropped on the inclined plane…
mhofever: No problem dude! I dont think I got as much info out there as I should have.. I get stupidly nervous doing those streams, haha. Shameless plug, but were doing a UT livestream today on http://www.twitch.tv/unrealtournament at 2pm EST and were going to be showing a little bit of the process for making the level. It…
All the detail is coming from the decal normal map. Terrain surface is just having a very smooth hole. Thanks for the feedback I'm looking into it. :) @Flight, Watched the video, very helpful indeed. In Frostbite decals can affect terrain displacement so basically as decal spawns terrain is automatically lowered by…
Hi! I'm Tootkin, I learned 3D modeling 15 years ago on 3Dsmax and after a decade of not being able to do any 3D I'm trying to relearn it on blender! I love low-poly stuff, hand-painted textures, stylized props and environments. Currently trying to learn character modeling and animation, I hope I can get some help on how to…
Still working on it. Been a busy month had to put it on a side for a bit, but will have much more time now, so should wrap it up soon. All the props and materials are pretty much in place (missing some debris and some decals) now its mostly only polish and lighting that is left. Also, were learning a bit of foliage…
Hi guys! Just another little update on where I am. I've just gotten a bunch of feedback on this image and I have a bunch of self critique also. I think the two biggest problems here is the lack of big colour gradients like in the ref, poor lighting (although lighting work is yet to properly happen) and overall the scene is…
Hey ! New project for this new year :D I decided to work on a futuristic building with clean texture Heres where Im at for the moment : I blocked out some ideas as well : This needs some paintover. The shader used for this building is pretty simple (I can post it in details if you want). But basically, what it does is :…