Well, my take is it's just a tough market right now. The current political shit-show in the U.S. has created a lot of uncertainty for business leaders, so they have pulled back on spending, and laid off staff (which are often the largest monthly expense for a business). There are still positions being hired, just a lot…
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
I can't get this working, if I remove the break the script works, but it creates too many erroneous groups, with the break in there it creates a single group, but then when I run the script again it ignores the if statement? Any idea what I'm doing wrong? string $transforms[] = `ls -tr`;for ($t in $transforms) { if ($t ==…
It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
hey guys , I'm building my first character, with props,belts, armor and i m having problem thinking the right workflow. In my mind right now is a total mess. So...i've created the high poly for zbrush sculpt (2 pictures attached ) and I'm wondering how do i create the low poly for all the props. The only way in my head is…
I previously used simplygon to generate LODs for motrocycles I am using in my game. The process worked perfectly before, the LOD chain had the same UV layout as the original model. Today I tried to create an LOD chain for a new model I made and it didnt work the same. Simplygon created new UV layouts for the LOD chain so…
Hi everyone! I have a problem here that I don't know how to solve. I'm doing the retopology of a character in 3ds Max using the graphite modeling tools, everything works fine exept for the fact that using the extend option to bridge two edges to create a triangle doesn't work.. It works fine to create quads though. It's…
Hello Polycount community. I'm a new artist still trying to get the fundamentals down to modeling (mostly in 3ds max). So far I've gotten fairly decent at polygon modeling, and the only thing Ive done for textures so far is to throw some basic Diffuse maps on and thats that. Texturing is the one thing I've had trouble…
I was wondering what are the current quickest / best result methods for creating game hair. Also is there any third party software that can create variations of hair for a character? Thanks!
Hello there, for my current project I plan to use fibermesh in Zbrush to create the textures for my hair cards. I got inspired by this tutorial https://www.artstation.com/artwork/yb1b89 to use fibermesh to create the textures, and so far I really like the results. But how would you advice to generate good normalmaps for…