Throwback a fanart of a sculpt of the head of the horned king from the movie, The Black Cauldron, a piece mask made back in 2021. Recently, I #3dprint it and painted, made with #Zbrush and Keyshot. You can get the model at Gumroad https://lnkd.in/gqk_6D-c
Nice writeups @Thanez, although apologies think I'm derailing this topic a bit but yeah I've dabbled with Blender's rounded edge shader which indeed does bear looking into for future reference, if the OP should wish to do so at some point. Anyway briefly vanilla workflow is imo fairly adequate in terms of most hard surface…
You're trying to get it too low, so decimation master is having issues retaining your forms. To be honest this is not a good way to get a low poly mesh for a game. Z-remesher can work, but you still need to clean it up and make sure you have your UVs set up correctly with hard and soft edges where they're needed. Parts of…
Some way or another you'll have to transfer the pixols' z-info onto polygons. You could grab the alpha and use it as an alpha/mask/displacement map, or you could use z-project/matchmaker to project it. I'm not sure which of those five methods would be the best (though I'm pretty sure a straight-up alpha stroke would be the…
I keep checking out 3d coat to see how it is coming along and its come a long way. I think the maker (of 3d coat not the Maker :) ) backpedaled after the release statement that no devils were permitted from the software. It was probably a burnout statement anyhow. First time I fired up a demo it didnt work and I never went…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Hello all : ) This is my second foray into character modelling, so yes i'm still a newbie, any and all crits and help are more than welcome. My first character was a low poly soldier model for a class project and as it is holidays i've decided to do some practice, with something a bit different. It is also a way that i can…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
And the project is finished! Feel overall happier with the end result and can now let the project go. You can find the link for the post with the rest of the renders here: https://www.artstation.com/artwork/zxbwDD