Thank you. I hoped to be able to demonstrate progression by persisting with it. I saw someone else's sketchbook before that was basically a complete journey from beginner to proficiency; I'd like to have something like that. Though in my case, it's more of a recovery from self-sabotaging perfectionism, pfft.
Calling this one done!! Check it out https://www.artstation.com/artwork/kNA2z2 Thank you to everyone who has commented and encouraged me, you guys are the best
Eric Chadwick said: Thats a cool post, thanks for the share. It's a shame Twitter "X" is so rough now as it was such a nice platform to scroll though various creators, examples - https://x.com/lowpolycurls https://x.com/abraham_cozar https://x.com/CaptvArt https://x.com/_BD3D
Thanks for your input! >You’ve also repeated the character without variation. It could be interesting to see the pose changing in increments with each copy.This is a tricky one, due to that being the point of the surrealistic depiction of the render. I think the boring A-Pose really doesn't help it. I tried to do something…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Thanks so much for the feedback and encouragement. dlver - the lighting is def something I am not spending enough time thinking about - and this needs to be considered more as it will help in more ways than one. Thank you much for the ref and ideas you shared :) Here are some updates and things I have been working on -…
First of all, thank you so much for your reply! Those are really great questions, I'm basing it off a 2D concept art provided by a client actually, so I don't know much about the characters backstory except that they've been in fights and they're in a post apocaliptic setting. As for reference photos, this is one of the…
Ok after rechecking all my textures, mesh, etc. It seems that the problem was only because at some point I changed my UV position of the part behind my pants :# ... Sorry for wasting your time. And thanks for looking with me what could have gone wrong.