The reference for the tailplane above is below; the clearest image of the empennage' remains after the crash of the first prototype. I've noticed some key differences between this aircraft and the one that won the first Pulitzer's Cup in the 1920s. Below is an image of the remains of the first precursor aircraft prior to…
Yeah Toomas is right, the easiest way would be without bones. You wouldn't need bones if they where all separate models. Just treat the objects as bones by moving each objects pivot point to the joint and link each object using the select and link tool. All bones do is set a pivot point and define a length which you…
I suggest you make a copy of what you already have, and use the align tool to realign all pivots once you have set your uvs of your object. How. Well since you are not going to move your object all you have to do is go under Hierachy<pivot<affect pivot only, select the object you what to change the alignment and click on…
I’m now thinking that I bit off a lot more than I could chew when I started this project. My original goal of having all the assets in UE4, ready for rendering, looks far off at the moment. I think that the best strategic decision right now would be to accept that it won’t be ready by my self-imposed deadline of December…
Careful with this. A bone is a visual representation of the distance between the pivot points on either end. A lot of things are dependent on a bone having both of its pivot points. Which is why you have bones at the end of chains. Certain exporters will not read the visual representation you see and your bone will be just…
The screwed up mirroring is probably caused by a wonky pivot point. To fix it select an object that has a good pivot point (probably the body in this case) attach the problem mesh to it (not the other way around) detach the object from the body...pivot fixed. Or create a box and center it on 0,0,0, select box, attach…
Hello there, my name is Dee of REVEL HOUSE! We are a production team that is home to anime related comedy content on YouTube. Our current flagship show is a 2D animated series called Mii Time! We're transitioning into the lands of 3D and are looking for a lead animator that is well versed in toon shading and Blender! SFM…
Thanks a lot for the help! It seems I mainly had to learn how to properly combine the strings to be used in the arguments. I'm trying to extend the script further, with adjustable pivot points. However, with the script below i get the following error when choosing the 'origin' option and i don't understand why: // Error:…
I'm always amazed when a question I need answered has only been answered just a week or two ago. Especially for a program like Maya which over 20 years old. I'm not a scripter, I have a quick follow up question. So the script gives the pivot position, but then how would I use that position to scale something? Eg. scale 4…
I finished the cockpit interior and added things that allow the pilot to move to and from the cockpit easier while still keeping with the gyroscope idea. 1. Added the wires and tubes to the cockpit to make things look more believable. 2. Completed the chair with padding and finished the joystick control. 3. Made the pedals…