If you're going with the snow scene then I would use (C). It looks like it was born from a cold environment. (A) looks a little more desert/forest enviro, and I'm not too sure on (B). When you mention cold/medieval I can't help but think of Game of Thrones and the wall. Love the contrast between fire and snow too. Looking…
Agreed with Darkleopard on weebly. I also moved from carbonmade to weebly which has much better options on designing your folio. I like you enviroment a lot!!!!! That futuristic dumpster is a bit disapointing when compared to your awesome environment..
Microsoft Game Studios' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile…
On my currently project, we have 4 environment guys (could do with an extra 2 in my opinion) and an extra 2 doing environment concepts. The character team has 3 of us, 1 dedicated concept, another concept/design guy that will move onto modeling/texturing and then there's me, currently the sole modeler/texture guy. Though…
Hi there folks, I am at the point to start my first large scale environment but have problems with the following: 1.How to determine the scale? 2.How should i set up my grid? I'm using maya Thats about it...and one more thing :) i am looking for a person who can make a video series for me how he creates environments. The…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Location: Munich Employment: Fulltime The kind of stuff youll be doing: Be responsible for containing a consistent art style and quality of all 3D environments Modeling, texturing and positioning of environment assets in various stylistic approaches Lighting, shading and look development of environment scenes …
Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…
Hello, my name is Maxwell Spiegel, founder of Atlantis 3D
Studios! Atlantis is an outsource 3D studio with our focus
specializing in 3D Environment Art. Comprised of both in-house and contract
artists from across the gaming industry, our passion is to bring environment
art to life, giving more than just beauty, but a…
biggest thing for me is, you need a LOT more art work. Its lacking a lot of stuff mate. And a pillar? really? How about you put that pillar into an environment with a fountain, a ceiling, foliage and other stuff. You want to sell yourself as an enviro guy right? Single props witout scene context doesnt help.