Well, it isn't painted at all yet. Just getting the model down. Eventually I want it to look like something out of torchlight or WoW. For that sort of style, do you use normals at all? Or is it all just Diffuse and Spec? Would really appreciate some critique on this. it's 548 tris at the moment. That seems pretty high to…
If you're waiting for Kepler you still have a very long wait, budget (aka not worth upgrading to) is projected for March, mid range to replace the 560 is projected for 2nd Quarter, highish End Early 3rd Quarter and actual high end close to the end of 2012 maybe even 2013. Might as well buy a card when you see a good…
I have this pair of Ram and love it. I'd recommend going for slightly higher speeds with the 1600 instead of the 1333. It's not that much more. This is an excellent PSU: Seasonic M12II 620W I'm personally waiting to get into SSD's. I think they are a bit too pricey and error prone to invest in still, especially when my…
Dear Elie, it's not a direct answer to the thread title, but to your question how to get data from Maya to Unity. (And dear all, if this helps anyone:) You can import/load maya binary files directly https://docs.unity3d.com/560/Documentation/Manual/HOWTO-ImportObjectMaya.html You just need a working Maya on your system.…
lightbox is annoying, also saving images with it is shitty, and the time it takes for the frames to fill the image slooooow to show off unecessary shitty flash skills , its just completely unecessary, i would say any employer would prefer nicely atractive thumbnails than a broken system that everyone uses just because…
My first multiplayer experiences were command and conquer over modem, late night so calls wouldn't be missed over the phone line. But when it comes to first person shooters and deathmatching I was a bit later on, got 56k connection and played the hell out of Dark Forces 2: Jedi Knight and the expansion, memorized the hell…
I guess that would normally be me, but if I remember the language of my contract correctly it would probably be wise to not :) . Besides you have 10x the insight into the difference in shaders than I do ;(. A lot of hard work went into it... the MP team was a great group of people. I'll post some of the stuff that I made…
Afternoon all, A great (and talented) friend of mine recently finalised his band's first EP in the studio and it's sounding amazing. He passed the link onto me and I thought I'd take the time to put it up here for you all to enjoy. I'm going to skip putting my own definition of it up on here and instead just give you the…