I've wanted to buy one of these for a while now. They put last year's models on sale for the holidays, so I picked one up. They're normally $400 and reduced to $180-225. http://www.anatomytools.com/anatomy-c5.php
The Pushing Points Topology Workbook is a software agnostic 125-page guide that
teaches you the foundation of SubD topology. More information can be found here: http://pushingpoints.com/v2/the-pushing-points-topology-workbook/ https://youtu.be/vaKvO_iYMds
I clicked on the WAYWO link and I unknowingly replied to a post that was in pg 220 when the thread was already in 225. Anyone else have a problem with that? Or PC being slow lately? Maybe it's just me...
Thanks @wcoastsands. This is 5.5 because it's what I already had installed for other projects that haven't yet swapped to 5.6 or 2017 I'm spending some time working on this optimisation stuff currently and it's a challenge!
If anyone around the seattle area sees a siler/grey 1997 Honda civic with a big dent in the rear driver quarter panel with Indiana plates call me! 425-267-0314 davephipps AT gmail.com
125 views and no replies :| Looking at this with fresh eyes today, the colours are very comic-booky, I'm going to take this onto the computer and try some more realistic colouring.
http://www.youtube.com/watch?v=p9zUfAmiZHo&feature=player_detailpage#t=255s sillyness aside i think its just a case of posting a great WIP/Final thread.
Unity Version 5.5 Using the Standard shader Base, Metalic with roughness in alpha channel, and a normal I use the Unity 5 Metallic, Roughness export Sorry I would post a comparison but its IP