Well, we have to post some differences, people always ask "maya or max" I've heard industries are split up like this between max/maya architectural and visualization industries 80/20 games and TV/Broadcast industry 50/50 Film industry 20/80
Actually, a 50% value in the blue channel indicates a surface 90° from flat. A black value in the blue channel would indicate a surface 180° from flat: a back-facing surface. But that doesn't really happen in a tangent-space map. In practice, blue values are always at 50% or higher.
My problem is, that i e.g. added 50 keys to the hand and just 2 to the upper arm. Now i select the upper arm to ajust the 2 keys but that's pretty hard because i also see the 50 keys i set to the hand.
Is 500 difference in benchmark between the 660ti and 760 much of a difference? Or shoukd I just save the $50 and put it towards something else? Again I look at that 40% pixel rate difference as well as the 500 benchmark difference but not knowing if that is worth $50
I have a 50m by 50 m plane and the pivot point is at the center of the object. I have my grid lines every 50. I am creating modular assets. Is there a way to snap pivot point of objects to the Center of a grid(square)? I am using 3ds max 2016.
My guess is that marmo doesn't like to render hp versions. But one thing to try, is scaling down your model like 50% before export. Some engines have tearing if the models are too large/small compared to their unit size. If it gets worse, try scaling it up 50%
I've used max for around 7 years now I think, but I recenelty switched over to maya because that's what we're using at school. I guess I still use them 50-50, but since I like maya better, that one got my vote.
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
You could also use dynamics, but don't do all at once. Do like 50 objects at a time. Once they're still, use them as a passive rigid body and drop another 50 active on top. Or whatever number suits your hardware :)
Looks good so far, it could probably use a larger disparity between dark and light/skin and materials, atm it's almost 50/50. You'll also get more critiques if you post 3d work in the 3d side of the forums. 3D Art Showcase Good luck going forward! :)