Looking good man, I like 6, 4 Nice direction on where your going with 6, nice and simple Having a second glance I also like 5 looking forward to more (Variations of those and any other designs you come up with) Other wise good work
While I comb through the forum for finals people failed to submit or couldn't due to the mistake here's some more. Vertical - Just talking about the idea http://www.polycount.com/forum/showpost.php?p=2092729&postcount=1 Spiffy - Thumbnails of different mood shots…
Hi, I'm a self taught game art student. My parents, brother and I have lived in Seattle WA area. So I have been trying to break into game idustry in Washington state. but it didn't work out. A couple years ago I posted with same problem on Polycount. I think It helped me a lot so I decide to post again. Please give me an…
For the top concept, it's really gorgeous. I love that it's refined but is so expressive and painterly. My main critique is I don't know where to look. You have 2 opposite directions. The skull is looking right, the guy is looking left. Its a little jarring along with all the glass thrown around at first. The "veins" for…
Hello, This is my first post here (other than the mandatory 'hello'!) A bit of background first: I'm currently working on a project in my spare time (I work as a developer for a major Australian TV manufacturer - writing a variety of types of software from database tools for our logistics etc to android apps for our smart…
It seems that somewhere in the last 4 years, the way in which Artstation presented new art changed significantly. I'm not sure if it was their allowance of AI art or the stronger promotion of AAA studio art(or both), but I have noticed a substantial shift. My uploads from 6-7 years ago received far more views and likes(and…
Hey Eric! For us it was like 6 box bones pe renemy character, so it was like 4*2=8*6=48 tris per character, but the coder said it was quite heavy so.. i kind of said to him to animate into unity. I guess he needs to make a better coding...
Polystein Kit | Week in Review This has been an amazing week for the Pushing Points Polystein Kit and I thought I'd do a recap to ensure no one (that's interested) missed anything. Earlier this week a new version of the kit was released. You can read about it here:…
So... There really isn't much of a "progress" but they had to be remade so they can work as intended. Mostly technical stuff related i want to share with you guys. The old setup separated the the mesh uv islands in "Materials" so we can have the best look inside the UE4. However this created an impossible setup and we…
I'm having Russ Chavel, I made it last night (russ means sauce, chavel means rice) It's a persian dish I grew up eating, here's the receipe: Russ Chavel <u>You will need:</u> -chili powder -Cumin seeds -Corriander powder (if you can only find the seeds that fine, just grind them up) -Whole chilies (red or green) -ginger…