Happy new year ya'll Crazy way to start the year with all these awesome posts : ) been working on a tiger hunter character. Typical British hunter guy from the 1850's but I eventually want to make his design a little more heroic fantasy. Maybe? who knows...
Edit: Nevermind, figured something out, worked out perfectly. Keep up the top-notch modelling work guys! I want to see more awesome TF2 models! And I also want an entire set of 1850's TF2 class models for my server!! (Hint hint, someone release them already!)
Good day! I have looked through the sticky threads and while they seem to be ripe with technical info, I am so much looking for ways to make the understanding of that info more tangible and accessible as I just can't seem to grasp/apply it. I can't even get the easiest normal map baking to work - cube with rounded edges to…
For the figures you gave: 800BAM for a month (should be around 165 hrs for a month's work) = 200BAM/Week = 40BAM/Day = 5 BAM/hr... 1 Working day = 8 Hrs... = 40 BAM This is not including working weekends btw. I'm calculating on basis of being an accountant xD 165-167 hrs is what is used for us to calculate a month's hours…
I loved Fixed cameras and I still do. I loved RE 1/2/3 and Parasite EVE 2. I wonder why someone would hate such a great system... Indeed the system was created because back in the days there were hardware limitations... but this lead to the creation of a wonderful design... The only things that I didn't liked was that in…
I agree with the 16:9 aspect ratio. I'm also in agreement with jStines with the continuity. You're breaking the "180 degree rule" when the camera goes to the other side of the character. If you want to go to the other side you need a mid shot where you neutralize your 180 degree line so the next shot you can establish a…
This is what i get: Units work in conjunction with the export scale. At scale 1 (default) , when hitting unify, zbrush resize the model so it fits 2 units. We'll consider the unify size is optimal for zbrush tools. Sample characters are at 8 units, so let's consider, something between 1 to 10 units is still a decent size…
Hey dude, first of all, good luck! I'd like to say a few things, including that taking risks is a characteristic of successful people. You put in the time and effort and you'll have the other characteristics. Here's some advice for you; 1) Budget. You need to figure out just how little you can live off of per month, and…
Hey everyone, Just wrapped up this model i've been chipping away at after work. It's an accurate (as accurate as i could) game-ready model of the 1850 Massachusetts Arms Dragoon revolver, a percussion-based firearm with .40 ammunition. 12.6k tris, one 4k texture set. More images / turntables…
Hi there, I thought I'd share some of the art for a recent game me (Artist) and a friend (Programmer) decided to make. It took us way too long to make (1.5 years), we initially started off mucking around in unity not knowing what to do and somehow we managed to blindly grope our way onto iTunes. Its 1.5 years I'll never…