I find a very simple solution from this video #3DQuickTips 010 - Maya - Power of Snaps, at around 00:15:17. Which is essentially selecting 2 points from the object you want to make parallel to another object, also select two other point to the object you want to refer to, then go to:
- click on the "modify" main menu
-…
Mod is still
on Nexus, as well as my on my blog : http://heffysmods.blogspot.com/ I didn't
really plan on porting it to FO4, however after having a look at the game this
week an FO4 version isn't out of the question anymore... :) Can't say for sure
until the needed tools and SDK are released, but I'm taking the dust off…
hi guys, i have so problem or weakness in texturing!and create materials. how should or can i improve my texturing?generic for example this is my first scifi map or my first map but i think is not good!and maybe is from texturing: http://puu.sh/8qYQc.jpg http://puu.sh/8qYMu.jpg and these pics are WIP! what is your idea…
[NOV 6 2014]: Update 4 Hi guys, it's been a while! Thank you all for your feedback, it was very, very useful! Here's my update: I worked on the silhouette as you guys suggested, added more details and that badass glove and pauldron that Riven has. I made the design asymmetrical, which is something I wanted to do, and I…
Hi, Paquette_e I've looked through your post history and notice you have asked similar question to this before. Can you join the monthly noob thread and monthly handpainting thread. You ask a lot of pointless question, but don't post much work. http://www.polycount.com/forum/showthread.php?t=137087 The work you do post…