Hey Armed Unity members, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like battle royale, minecraft survival games, and other survival mods. We've been working on the game for almost two years and we're going to release in the Q1…
Unpaid, with a view to Crowd-Funding and royalty payments on release. 28th October 2008. From the 26th floor of the office, the distant thunder can barely be heard over the rain crashing against the window. Tightening the grip on the bloodied crowbar in your hand, you stare at the city streets below until the light streams…
Okay! So I finished my last project after an insane amount of time! But the I really got a energy boost of finishing it up, so I'm jumping straight onto the next one! I will be using this panorama for reference and concept. It's done by http://www.3t-studios.com. I've asked for there permission to use there scene just now.…
Hi guys,I dont know if this is the place, It seems like the only 2d place in this forum. I wanted to model a 3d environment but i need some help visualising it.So if you want to see your vision blocked out, lets work together. This is a fun project that I want to commit and and finish, to start a portfolio and it can be a…
We are looking for a skilled Environment Artist who works closely with department leads, and the team at large, to develop environment goals and generate quality assets. The applicant will contribute and define the art creation process from concept to completion to optimize and increase efficiencies in 3D production. The…
Some good stuff in here. I think the biggest room for improvement is in your presentation. It kind of feels like you've thrown everything you've done on the reel, rather than just your best? I think you need to cut it down. 3:15 is a long ass reel. You have SO MANY walk/run cycles in this reel. Personally, I think you…
Hi there @Adam ! Glad to hear more on the topic. Thread thumbnails is a sure-fire way to ensure threads with low quality artwork, or artwork produced by those beginning or learning how to model for games, gets entirely overlooked So, I have been wondering about that and I have to say I don't really understand this…
Hello there! I like what you've got so far, nice modular usage too. I think the mood is pretty cool too, but I think you can push it more. Right now, your bounce is filling the space pretty evenly when I feel like it should gradient more from floor to ceiling and bounce less from the impact point so that the right wall is…
Wow finally we have realtime content to present, lately it went BAM BAM BAM with publications of games we worked on. On some we are still waiting for permission to produce our own portfolio pieces. But here are some of the things we can already show: In 2011 we worked for Infernum a local gamedeveloper and publisher, on…
Maya has a history stack that can't be reordered. You are pretty much forced to work very linearly. Going back down the stack and making changes can be a dicey operation with horrific consequences farther up the stack. I think most people collapse the history and just muscle through with poly wrangling when they could be…