IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Sorry, I didn't realize -- yes, exactly that -- I know enough that I can make rudimentary shader code, I'm just looking for operations/math/advice/direction/etc that might help me to achieve something like the above images/examples, especially with the constraints I've mentioned (performant enough for many onscreen chars…
Hopefully you've taken a breather, it seemed like you were getting pretty stressed out and wasting lot of energy on posts. If you put half the energy into figuring out your problem that you did into posting, you would have 1-2 test cases up and running and be well on your way to figuring out a workable solution. ;) 1st…
Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! 3D Environment Artist Mid-Senior Level Threewave Software is seeking experienced Environment Artists to create compelling environments for our newest exciting PC and Console titles. Threewave Software believes in supporting team effort and is looking for…
I didn't checked on any references.. but the detail/scale of the worn out metal seems to be more fitting to for example some smaller thing like maybe a painted toolbox (??) or of the metal case would be thicker and will be worn out very much like for example some forklift.. now i checked and.. .. it seems you got the…
Hello all, I am pleased to announce an opening for sessional tutors to deliver their area of expertise to budding Game design students. We are looking for seasoned artists/designers with an extensive background with Maya and/or Unity. You must have worked on a major title and/or have experience on a game project. You would…
Hi Everyone On April the 19th 2013 I will be participating in and streaming a 48 hour League of Legends Gameathon in aid of the charity Special effect. The Stream will begin at Midday (12 pm GMT) on the 19th of April Special Effect make unique hardware and software to enable people with disabilities to play computer games…
I'm pretty new to the whole concept of displacement maps/parallax occlusion/Tessellation/Height map? especially in SDAnd I have these questions below stuck in my mind for a while. (Just saying, I'm REALLY uncertain about the terms and what is actually being used in the examples…
Thanks for the wealth of information! 1) Thanks for pointing me to this! Though unfortunately I took this info and did a bit more research and experimentation on how to use partial selection and it actually isn't what I want because even though I mainly want this for polys... it seems to be vert based. WEIRD. Basically,…