for example: a poly -sm 12 filterExpand will only return objects if an object is selected. If using your pSphere1.vtx[300] selection as an example... nothing will be returned if that object is not in object mode. filterExpand will return an array.. depending on your selection you may need to use the -expand "true" flag to…
yes we used that in the xmas game bundled with luxinia. just for the terrain. and we also partially use it for another project's terrain. the xmas game also comes with a very rudimentary map editor, that makes sure only matching tiles can be put together. matching edges is pretty crucial for it. I didnt do the modelling…
Inverted camera is driving me nuts. Why the hell there is no option to just reverse it is beyond me. That's like what, a minute of coding? Geez. Actually, the camera is pretty bad in general. I'm surprised they didn't get chewed out more for that. But aside from that, it's cool so far. Vaan not being an idiotic loser like…
So I took a look at your substance. From my perspective it seems that your are a bit confused by the resolution system of Designer. It seems you want to output textures at 4K, but Designer works in your ram to be efficient. When I opened you graph my computer consumed a total amount of 15gb of ram. This can result is some…
If not enuff memory and If deleting all history anyway... How about transfering the pnt animation to a duplicate? if yes save following code as cly_bakeVtxDuplicateTransfer.mel select poly object and execute like: cly_bakeVtxDuplicateTransfer 1 substituting 1 for the desired step increment for keys ( integer fer now ) //…
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Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…
Well, first thing comes to mind is this (note I'll be talking about a procedural, feel free to use textures as you see fit). Also, I'm going for the most expensive solution, but hopefully you can come up with your cheaper solution since the basic idea applies. Change material type to Translucent. Take a TexCoord node and…
Hi all! I just started using Substance Designer and Painter, and I recently began playing with smart masks and generators. I'm trying to texture an asset in Designer, and I've run into an issue... The edges don't apply correctly to the edges of my model. Any ideas why? Everywhere there is a UV seam there is an issue. I…
This is a design based on the idea of a node control kind of map, which I think would be a good change of pace in the world of Unreal Tournament. The map should function equally well for several other modes of gameplay given it's design, which I will be trying to do a 3/4th view of it and possibly an overhead view. This…