So which approach would you say is better? Building my level with BSP (walls, floors, ceiling) and adding static meshes as decorative props or making walls and ceilings into modular meshes?
Just awesome! Lighting, textures.. i love it. I would like to know how you modeled the house. Did you use modular pieces, larger chunks or was it all one piece?
[ame=" https://www.youtube.com/watch?v=Gxdjc2a7Toc"]UDK Modular Tutorial by FahadKM - YouTube[/ame] hope this gives you an idea. Check Stefan Morell too on Crysis buildings at EPIC forums.
I would say a mix of geo, alpha, and parallax can work fine. Also a modular approach would be recommended. Maybe spline meshes with blueprints inside Unreal could work too.
Moar progress. still have to finish the sculpt for the wall. And make a real wall paper texture. Once both these are finished, I can start cutting these up to make a small modular set.
Excellent! Thank you very much for doing this! Anyone else want to chip in for the rest of the tutorial? There's an interesting section on modularity, a vertex color tut, and there's a funky diagram about the time saved, or something.
hehe XD here's the complete low poly gun with normal and diffuse, rendered with Unity3D (directx9 I think). I'm supposed to do this 'modular gun', the top part upgrades to other stuff!
Some modular pieces for the environment. If i have a little bit more time i put all things together. I try to build my scene in cryengine. See you soon.
Heh, the story of the Utah teapot almost reads like folklore. I like the speed at which he's modeling the death star canal here. :) Modular set pieces were the way to go.