To do this: - open MAxscript Editor - Put this two lines actionMan.executeAction 0 "40264" -- Views: Expert Mode Toggle actionMan.executeAction 0 "408" -- show command panel - Save this as a script with desired name. For example ExpertModeWithCommandPanel.ms - paste ExpertModeWithCommandPanel.ms to maxroot/scripts/startup…
Works for me. I think you might be running the script each time instead of binding it to a key? It's a macro script so you run it once and then it will show up in: "Main menu > Customize > Customize UI > Keyboard tab > Category: Custom Keys" From there you bind it to a key.
That's a bummer, I was hoping I had missed some kind of check box, lol. Matt that script works perfect! Bryan I'm sure a lot of folks here could use that kind of functionality if you have a script in the works, I know I would. Thanks dudes
I use autohotkey as well. I like how it has some decent scripting abilities for organizing macros and even has UI scripts. Great for building simple tools. There are some decent IDE's out there for ahk as well with highlighting. I use Scite a scintilla based editor.
Here is a script that a friend wrote: http://www.jeffparrott.com/transfer/PsdPathExporterWin.mel It's exports the UVs of an object as a javascript file and you go to File>Scripts>Browse and find the .js file. Zach Burns wrote this as a student. He's a pretty talented mel scripter. Any questions just pm me.
Hey there! there is this script called Zen Tools, which allows you to distribute Verts on a curve. But unfortunately Zen tools is discontinued... so you cant run it in Maya 2022 for example. Is there any other script that can do that in maya? Here you can see in action what im talking about (around minute 4:00)…
At least in MEL it's XgConvertToInteractiveGroom for the first thing, XgmSplineCacheCreate for creating new cache. Easiest way to figure that out is to just do the thing by hand and look up the MEL in script editor - if the command doesn't appear History -> Echo All Commands should help (it will bloat the Script Editor…
Hello. I need to copy a vertex's normal value to another vertex. ( I know how it do it by hand. But it is long time ) Maybe do you know Maya script for this, i didn't find it :( Thx Need similar script like in MODO https://community.foundry.com/discuss/topic/145483/copy-a-vertex-s-normal-value-to-another-vertex
So in Maya 2017/18 they finally added the Grow/Shrink along Loop function, thank God. I haven't been able to find some script or native function that does the same thing for Rings though. Do you guys know anything I could use for this? I currently have a script that replicates Max' Dot Ring function, but it's not the same…