Im looking for a photoshop 3d painting tutorial or workflow for painting simple painterly diffuse textures. I understand how to load the model into the program, but all the tutorials I have watched are for much older versions. I was looking for something for Photoshop CC. Anyone have any ideas where to look?
Hi there "requests" seems like the dark corner of polycount, I still hope a few people read those boards We've all been asked by people "hey pliz i'm 14 join my revolutionnary MMORPG looking like FF, look I'm already learning C++"... right Guess what? this time it's my turn Well at least this is not my first attempt, I…
Hi! I am looking for someone who is interested in helping me make character designs for the Antediluvians from Vampire the Masquerade. Almost none of them have any art but I wanna make some designs for them for future use. There are 13 in total. Email me with a portfolio and your rates if you are interested thanks a bunch!…
We are looking for a talented skinner who can create great looking textures from concept art -- you will be skinning character, weapons, and object models. If you think you might be interested, you can read up on the project here: http://www.wfrevolution.com We are also still looking for a high poly modeller...
@Joao Sapiro Thanks! That's the thing, I want to get help through therapy but I can't afford it. I wish it was free because I would have gone there a long time ago. My only solution for now is to earn money and then I could go. But there's something you should know, if I see my work sells and I make people happy, I will…
You know I had to look at the updates 2 or 3x to see what it was that was changed. Maybe wait for more substantial changes before posting a new image? The model looks pretty cool as a static mesh, but from an animation standpoint it looks kind of weak. At joints, you need at least two loops that go all the way around. By…
It looks like you might still be missing some edge loops. It also looks like you have triangles where those two edges connect to one. Triangles aren't the ideal way to use sub-d. In some cases it won't matter but here I would clean up those edges first. Remember, this is your high poly so it doesn't matter how many edge…
This is my first time dealing with normals and generally, this is my first realistic-looking model. I sculpted in Zbrush, retopo'd, and got normals in xNormal. I bring the low-poly into Maya and apply the texture from the polypaint that xNormal made and it looks like this: Notice there's a lot of odd blackness. I applied a…
i know its kind of random to ask some one to Mentor you but With the Industry Been so Broad With so many specializations i find it really hard to Get the answers i am looking for from my teachers and or Google searching where i have to Sift through 7 different ways of doing something that hardly relates to what i want to…