Cross-post from this thread>> http://www.polycount.com/forum/showthread.php?t=155885 I was heavily inspired by Ian McQue's work while doing this piece, this is my rendition of his awesome Remora concept, entirely textured in Substance Painter, rendered in Marmoset and composited in Photoshop. Texturing close-ups…
Photogrammetry fun Canon 60 D after inflate balloon from Diffuse AO first itteration detail reconstruct earlier test with Cellphone cam ( samsung galaxy s4) generated in 123dCatch cylindrical mesh projection for seamless texture Zbrush + substance for clean up and texture enhancement hmm ,suddenly have new hobby... .. must…
Substance painter fun on an older model I had made as a hard surface exercise. based on a Killzone Shadowfall concept. About 3hrs of texture time. Grunge is totally over the top, definitely a WIP shot. Gonna mask out the grunge and get some light paint wear in the grunge areas to expose base metal underneath. IDK if I will…
Hi Guys I am kind of new to the forum :D , Ive been working on this on my own and I would love to hear some critiques. I am using Unity 5 and DDO for the most part but I am also changing the textures a bit on PS. I will try to learn how to use Substance on my next project cause is amazing to see what people here have been…
Still working on the props for my "mine entry" scene: Sorry for the bad texture quality, can't find a goof way to make good screens from substance painter. :( Complete Scene at the moment (without textures, rendered in Max. Final Product should be done with UE4) Unfortunately my graphic card signed off yesterday so I have…
@Dave3d: Great lighting and material definition. I love this scene, good job it's really inspiring. :) @josh_lynch: I already told you in another thread but I really like your substances and how your materials look subtle, realistic and appealing at the same time. I really need to take more time to practice SD. Here is a…
More practice with Substance Designer. I loved Josh Lynch's wood - http://www.polycount.com/forum/showpost.php?p=2230615&postcount=61 - and wanted to see if I could replicate it. He did a much better job :P Me and a buddy worked on making the parquet generator a bit more versatile (I'd like to keep working on custom…
Made an R5 droid a few months back. This was my first project in Modo. Im primarily a Maya user and I must say, the modeling tools in Modo are quite nice! I particularly love the Morph Mesh for use as a cage mesh creator. I didn't have to re-create my cage mesh every time I made a change to my low poly! Texturing all done…
Matt_Billeci: Love the details on the metal, it seems believable. Dave Jr: It looks really good! Just not sure about the "white circles" (I guess some emissive could help) :poly121: Here is a final render of my SciFi buste (Substance Designer/Toolbag 2), and as it's related (don't hesitate to edit if off topic): Crosspost…
@ magmasto Loving the attention to detail there!! @ Duncan - great likeness! Very nice study :) my only critique would be to close the gap on the centre of the top lip, and to blend the eyebrows in; I know its part of another subtool but it looks like its just sitting ontop of the head. Heres my latest substance WIP; using…