Hey, I have a high poly Overwatch styled character and I'm looking for someone to retopo it to around 35-40k triangles. You must be an expert in this job since the character will do lots of stretching and must have a very good topology. Message me with your rates and previous work if you are interested.
This is my first pass for the challenge. Right now I'm Animating in Maya, but the 2D effects would be drawn in afterwards. I am going for an Overwatch Highlights Intro. For a Lightning Queen character. Please feel free to leave your critiques. And feedback is good feedback, thank you.…
hmm.. i wonder how I can make it more intuitive to use. But the idea is you can put guys on 'overwatch' to cover the backs of guys you control. Hold space and click on guys to toggle this state, and tap space to switch active duders. They also get a bulletproof shield in this mode (may change, but it sort of makes up for…
I like the hairstyle on this new character. I think your body might be a bit too small though. I'm not sure how this is for all characters in Overwatch, but Soldier 76 already uses heroic proportions, being 8.5-9 heads tall. I did a edit where I slightly scaled up his body to be average (7.5 heads).
I am in love with both of the characters in Overwatch so I thought i would create a mash up of both! I then progressed onto highpoly I added additional parts to the upper section of the mech to help with the glide. Lowpoly I'm excited to push onto the texturing and presenting in Unreal Engine 4. C&C welcome.
I've only come across a handful of games which didn't offer at least basic widescreen support, and almost all of those were small indie titles. The most disappointing is Overwatch, with its locked max FoV, it means 21:9 players get the top/bottom docked off. :( 16:9 vs 21:9
I haven't been updating for a bit, because I've been working on the Travel Challenge for Sketchfab :) . Here are some of my updates. Blockout: Sculpting! Initial Painting! It's due by the end of the month, so I'll keep working on that. Also I had some fun experimenting with materials today. They're inspired by Overwatch :)…
Hey polycount. One of my good friends, Noah Jay drew this rad concept that I want to use as a jumping off point. I'm shooting for the final image to look slightly more serious and fit loosely within the Overwatch style. Comments and crit always welcome, of course. I'll update here with the latest 3D images once the thread…
We are working on a multiplayer game that's hero/class based. We are looking for somebody who is good with 3D hair creation, specifically the Overwatch style. More information about the project will be given if approved to the team and deem trustworthy since we're keeping the project behind closed doors. CONTACT INFO…
Hello! First post, i'm in my final week of a university assignment and am just wondering if I can get some pointers for some things to do on my project during the final week to improve them before I hand in. :) They are some warcraft buildings which I have tried to recreate into a newer art style from something akin to…