To re-examine my late-night sake fueled post. To me, someone without a lot of excess cash to spend on games, when I go to a game store to browse some games, it's like walking into a library where all the books are sealed up. You can't read the first little bit to tell if the writing is good or that you might like the story…
the game Hercules instances a lot of graphics (sprites, 3d models [aka prefabs]). Most of such games or engines come often with a custom editor so the level designers can put all the assets together as a level. Think of a level editor just like a DTP (destop publishing) software like InDesign or Quark Xpress. Those…
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…
It seems like you're coming to some strange conclusions here based on a variety of sources with incomplete information. I would recommend reading the tutorials we wrote for Marmoset Toolbag 2, which cover general PBR theories as well the differences between the specular and metalness workflows:…
Finished off another few buildings: This one just being a variant of the Cafe, so should be quite quick to texture. Personally I like the placement of the doorknob as-is, as it lines up with where the player's eyes are nicely, but i can always just move it. Also started bringing everything into UE4 in order to…
Hey Chelsea, welcome to Polycount! Working up the courage to showcase your work is almost half the battle so it's awesome to see a new face. In addition to what Swarm22 and Zephron mentioned in regards to making your home page a gallery index, I'll add a general (admittedly harsh) feeling: "Too long; didn't read" So what…
Hi 3DLee, Its a cool start and is a nice environment to put in your portfolio but i think there are still definately areas you can improve on. - You have a lot of edge transitions where two objects meet which stand out. For example where the house hits the ground the concrete at the bottom would be darker and maybe…
Just for the benefit of everyone else who wasted their time trying to help Nitewalkr, here's a lovely PM he just sent me; "You failed to understand my thread entirely. I wasnt asking around to see if their answer matches to mine nor I was thinking that it was a dumb question. Because it isnt, just because you think it is.…
I'm glad to see at least one other person wasn't impressed by this movie. Really, if I could completely separate it from a Batman movie and just watch it as something else...I could give it 2.5 stars, maybe 3, but so little of that film made me feel like I was watching a Batman movie. And even if I wasn't, it was just "so…
Many months ago I felt that SUBD modeling was really holding me back to produce highly detailed objects/characters/vehicles, like the simple fact of, adding a manifold extrusion would create loops throughout the whole object, I'd spend 2-3 more time dealing with loops and fixing triangles that are messing up with the…