Yay for the Qwek The video is good, I'd like to see more spec and maybe extra ambient on the characters to sync them with the environments a little better but certainly did not disappoint!
iirc, the statue ingame render is just the diffuse and ambocc, no spec or normal or lighting there, the ingame model itself looks much better than that and looks more detailed too.
Yeah, that's where the roll bar comes in, and they sell aftermarket hardtop kits for that car built to OEM spec, you just need to replace both rear quarter panels.
His hair looks green instead of blond. It might help to shift the diffuse to a more brown tone. Leave the spec color as is and see how the two look together.
changed the shape a wee bit adjusted the nm adjusted the spec took some red out of the eyebries refresh that top image too if it was in your cache...updated a bit
Looking really cool =) , is this made with game specs in mind? I'd love to see it in a game engine! Not a big fan of the slight color channel offset i'm seeing here and there.
Thanks guys! Guess I'll throw these in here. More League of Legends skinning. No spec, no normals, just good old 512 diffuse on someone else's confusing uvs