Hey guys, been some time since I last posted on here. I Have started doing a lot of new environment assets and I am planning on using UDK to show off my work. So far I have a scene well into production and plan on posting some progress shots on here soon. A few questions to the experienced users: How would you recommend…
My first post on Polycount. :-) I welcome feedback or thoughts. Here's a video fly thru of the environment- http://vimeo.com/43417322 The source artwork was created in 3dsMax, Maya, Zbrush and Photoshop. There are a few props that are from the Unreal but 95% of work shown here was created by me including the particle…
Where do I start? I'm trying to create the following level for a mod project I'm working on, and as I'm new to environment art I was hoping someone might be able to provide some tips and suggestions for a good workflow for re-creating this level in a modern engine. http://adamhogseth.com/AR0205.jpg How should I re-create…
I am a 3D Artist with three years of experience and multiple commercially released titles, more information available on my website. I create detailed and efficient environments and props for mobile and PC titles. I am known for being quick, agile when developing, and fast with communication. I have previous experience…
I've decided to challenge myself creating a complete environment in Unreal Engine 4 I decided on a command center in a Soviet bunker, at the beginning of the cold war. After some research and planning, I gathered my references and began. This is my main reference: Here is the blockout of the small control room ( I imagine…
Hey, after over 4 months of hard work my UE4 project is finally finished! This is my first Environment Design I ever made and im really happy how it turned out. I tried to tell a story about a viking village with a mystical emptiness. There is a lot of blood and weapons but no dead bodys. What happend in this village...?…
Not sure if this is the right place to ask. The only thing I found that looked promising was "Stylized Dungeon Environment in Maya" from 3dmotive, but I'm looking for more, so I was wondering if you guys know anything good besides that. I'm wiling to spend a lot of money on this.
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbourside studio in Portsmouth, England. We are looking for an experienced and multi-talented…
Valkyrie Entertainment is seeking experienced Environment Artists for on-site work in our downtown Seattle studio. We work with a wide range of Developers to provide artwork for their games as well as having our own internal projects that require art. Ideal candidates are technically minded and able to work in engines as…
Hi, I am Florian from Berlin. As a Freelance Artist I have more than 7 years experience in the games industry and worked on several shipped titles. My focus is on hard surface, environment and technical art. Due to the wide range of my past jobs I also have experience in VFX, character/creature creation, rigging and…