Ryan is the insanely tallented programmer behind the rendering engine at warthog texas (my first job) He is a great guy, and I am pretty sure he first used this process almost 2 years ago. The tutorial has just been a little long in coming. 8-)
nns_tga covers the whole lot, from 4-colour through 16, 256 and onto more-or-less full colour, and a compressed texel format that gives a smaller size than 16-colour but allows you to use more. Also has support for 8 and 32-colour alpha
Mojo, you killed the 8?! I think I'm going to cry! I managed to rack up a $104 speeding ticket a few days ago, but otherwise my Mazda is still in tip-top shape Hope you can get it fixed, and I'm glad everyone is okay!
Portpatrick, 8 miles outside of my hometown Stranraer is also the place St.Patrick was supposed to have first set foot upon Scotland. He took a single step from Ireland to Scotland.... so it's named Port Patrick as a result. Yes I realize noone cares. r.
I would recommend that you change the WorkerProcessPriority
in your BaseEngine config file. This will make sure that unreal uses all of
your CPU cores when building shaders giving you about a 8 times speed up. Edit this file: C:\Program Files\Epic
Games\UE_5.1\Engine\Config\BaseEngine.ini Find the line with…
Hi, I'm having problems with my new pipeline from Blender to After Effects. It seems like there's some issue with the settings in After Effects that makes my renders having only like 8-bit color space instead of 16- or 32-bits. I don't know, this is new to me. In Blender it looks good. But for some reason it doesn't…
-Exported the wires and low polys to UE 4 and adjusted the lights a bit. I am feeling good about how it is looking now. -Also learned that the lower the min light map resolution in UE 4 the better the shadows look. I have changed the resolution from 64 to 8.
Hi, I have some spare time (8-15hr/week) for some freelance work. I have over 3 years of experience working as a concept artist for games and board games. I am best at designing environments, props, and icons. You can contact me here or send me a msg at my mail: michal.kacper.kowalski@gmail.com Here are some examples of my…
Finished a couple of assets for Rust recently. I've also transitioned over to blender from using 3ds max for like nearly 8 years. Thoroughly enjoying blender, modelling feels fun and satisfying again! More images can be seen on my artstation page for it https://www.artstation.com/artwork/lVgW4O
Bump to 100 instead of 30 on your material, but that won't fix the issue. Feels like its obviously wrong tangent (y+ vs y-) but you mentioned you fixed that, and have the same issue. Put your dilation width to 8-16px. That'll help loads for your seams, at least.