BTW, even though many solutions have been proposed ... It's still not too late to show a practical example of what you are *actually* trying to do with this mask. Also we don't know if you are limited to a texture only, if you have access to edit the geo, and so on. This actually sounds a lot like one of the many tricks to…
Being a bit older isn't a problem in itself - nobody cares and the age spread at any level of seniority is generally pretty wide. In practical terms a : you are going to get payed like a graduate b : in an interview you're going to be asked what you were doing with yourself between graduation and now - that's a question…
Personal project, practice, etc. Feel free to say anything about it, criticism or whatever. Here are my portfolios: ArtStation Sketchfab Renderu https://sketchfab.com/3d-models/mp-10x50-1bcd45c3246047898e016e0f9bec0523
It's done deliberately to reduce mipping artefacts when you are viewing from a distance What you're showing here is the opposite - your texel rate is too low for the screen pixel rate and you're getting filtering artefacts as the GPU scales the texture up. I'm not sure what you're viewing the examples in - I would…
My last project i did to practice texturing, link to artstation - https://www.artstation.com/artwork/D542AA I want to know if there something i could do better in future projects <3
My first stylized diorama to practice stylized texturing and foliage. First texture pass done to see how things look in the engine. Critique and ideas for improvement are welcome! Initial concept sketch:
Hey! Started as a fun sculpt for the #swordtember, I decided not to dwell on the highpoly and finish the whole model, just to practice texturing. render and fireflies UE4 Artstation link: https://www.artstation.com/artwork/68BArx