Hello, I`m a 3D Character artist with 2 years experience in realistic style characters and looking forward to freelance. Portfolio: https://www.artstation.com/artist/moezmahdy Email: Moezmahdy@gmail.com Latest Personal Work: Maggie Greene - The walking dead fan art
Did a quick pass with the knife tool to cut in the grooves on the buttons, I guess it doesn't look terrible lol. Probably a detail most wouldn't even notice, But i'd like it overall looking as realistic as possible.
Thanks ! Yeah I thought about it too, I'll see if the final result goes good for me to see if I will do the rest of the village/city or not ! I'll need to get a good realistic lighting first
Well the dolphins and the rock structure have a blurry reflection, however the shirt does not. Also the waterfall is missing a reflection completely. I mean the idea is to make it look realistic, however there is nothing here that fouls me.
The academy of realist art in Toronto is a great place to learn traditional techniques in drawing and painting. Their focus is on teaching in the style of 19th century maters like Charles Bargue. Have a look at some of their student galleries... www.academyofrealistart.com
Woman: "Oh ok, so you work on stuff like Pixar movies?" Me: "Uh...yeah, kind of..." Woman: "I love how they made the clay models in Toy story appear so realistic" ¬_¬
A little more progress today; worked the face a little more to match the sculpture better, gave her a much more realistic ear and started defining the individual toes of the feet - and learned that such a thing is a painful process.
Can you post the reference you've been using? It'll make it easier for us to critique. Are you going for a realistic head? Stylized? By seeing your reference, we can help with the direction you're going in.
That's cool Alex - but please keep feasibility in mind when making your decision. The amount of time some of us can realistically dedicate to this is a real issue - that's why I chose the Chinese courtyard; it's small and manageable :)
Learning that you aren't modeling a high poly model to be completely realistic or accurate, but instead modeling one that will bake well and have a good clean low poly model helps a lot. And it's a harder concept to explain.