Welcome! This is looking very nice and is certainly a step in the right direction. My biggest thoughts aren't on the texture but on the lighting. If you planned this to be just a plane as far as geometry, the light source doesn't seem to be evident. The bottom left square doesn't seem to have any lighting at all while all…
Hello! I decided it would be a good idea to make a seperate thread for this... I and two others have started work on a new web browser game, heavily influenced by the gameplay style of torchlight. You will play as one of eight characters (four male and four female options) each with their own unique abilities. You will…
Thanks for the input! I'll be putting more work into the textures and mess around with his anatomy some more (the shin thing was me being a little.. crazy while caught up in the sculpting). He could definitely use alot more tonal variation in certain spots and some straps for that floating pouch. Spent today mostly…
Ok I just did a ZBrush polypaint color pass never to delay what's probably the most fun and creative part of making a game model, retopo and UVs! Just kidding, actually this time is gonna be especially interesting because we have to pay attention to push texture efficiency to the maximum. As I said this is just a polypaint…
Lol sorry I missed that post. But cool, that sounds nice! I was thinking... Judging by the wet pools it looks like it just stopped raining. Or are they pools? If so increse the spec so it actually looks like water. Right now it looks like some matte surfaces that potentially could be water. Some wet papers and glossy…
The contrast between the ground texture (which happens to have giant stones, project is smaller) and the all the other materials touching it is too harsh. You need to decide whether you want to stick with warmer or colder tones. The wall texture with the dripping water doesn't mix well with anything else around it, looks…
@poopipe If I'm understanding it right, in 4.26 (with RTX) I'm seeing the light span evenly across the light source's parameters: In 5.0 (with lumen) I'm seeing light emit from the actor's origin: And testing with lumen, I'm only seeing emissives light up an area if the emissives are visible. Which is still cool, but…
a crappy art asset shown in marmoset is still crappy. dont get easily impressed by the good lighting right away, look closer and you will see the true quality of art despite of the lighting. you still need good technical knowledge to make something look good in marmoset. just take a look at the material tutorials in…
Hey guys! Thought that the thread died a while ago! Unfortunately that means I haven't done any further work on the scene, but this motivates me to push it further!! 2 week vacation abroad coming first though ;( @Alberto Rdrgz - I hear you, but I grew fond of this angle and have added detail accordingly so it can become a…
I'd say it looks great. The plants and lighting give a nice whimsical feel combined with the slight haze I can see. Only crit is maybe slap a few more tall trees on the left side background, and maybe a couple in the right foreground for a sense of grandeur.