I would say that proportions and stance could be something to work on. For example, the arms feel a bit too long, and legs a bit too short. Unless he's actually a gorilla, then it sort of works. Also, the shoulders look dislocated somehow? I'm not exactly sure why but the shoulder area look off. And one more thing, it…
That's probably why he looks so average and plain, he's like a mix of everyone without having solid defining features. If you're hopping back and forth from one actor/model/reference to another and taking a little of everything without being specific about what it is in particular you want from each reference, you can end…
Hi all, So I've been wanting to know the best way to optimize texel size for characters. My goal is to create a realistic game character and I have an issue here where on Unwrap, the texel size across the face looks clean except for around the nose area. I've tried two things seperately: Smoothing and Soft selection. With…
Yea, it's definitely difficult to give an exact expectation of what qualifies for a jr character artist. The best we can do as industry seniors is to give our own personal experiences. I would not expect a junior to do everything from the get go...that is just ridiculous. Ideally, you would have a mid level or sr mentoring…
Studio: Chicken Sandwich Theme: Light fantasy science fiction We have a lot of high level ideas of what we want to make, but it's kind of complicated to describe with words. Need a talented concept artist to help visualize our word vomit. You'll start with a blank canvas and help us visualize some complex ideas that will…
Hi! My name is Lina and I am a Character artist that draws mainly in stylized anime. I also do the occasional concept art and don't shy away from new challenges. I can adjust my coloring techniques to match your request, like say simple cell-shading to very soft stylized coloring. Below you will find my most recent works,…
Hey. When sculpting character bodies in zbrush is it best to sculpt the body and the head as one object? I'm just beginning a personal character project and I was intending to just sculpt the head first to get that out of the way then work on the body, but I couldn't think of a way to cleanly combine the two after. I could…
Hello, my name is Anton Yushin. I am a 2d artist. I have 3,5 years experience in creating 2d graphic for games. Now I'm open for freelance work for your projects. I work in realistic and cartoon style. What I can make for you: - Character concept art; - Illustrations; - Icons for your game; - Quality icons for store; Full…
Black Desert Online has a lot of really cool looking features like this, I really think it has the potential to revolutionize the MMO genre as a whole. As for why this feature is as detailed as it is, my guess is that it has to do with the fact that gamers from asian countries (who love F2P more than anything else) also…
[Made in UE4 - real time 3D environment] Hey there, I've been working on this scene for a little while and I'd like to have your opinion on lighting and composition, basically the big picture. I'm however happy to get any feedback on details and the little things (specific props etc.). I reached the point where I can't…