This sort of thing always reminds me of deviantART, I think because some article about spec work somewhere went on about the "sponsored" contests and challenges that go on there.
Im curious, what engine and what system are you aiming for, with those specs? Or are you talking purely portfolio stuff? And wow, feedback from HP! Listen to this guy!
Alright have had a few dramas, needless to say started fresh. Changed the colour scheme to a more earthy toned colours. Just diffuse / normals no spec yet.
tbh the "dudebro" perspective is way superior to the parkinson spacemarines perspective. :P Fire looks really good though, any specs or technical info on how you did it?
I reworked the window. completed my tileable techy wall materials, 6 different variants complete with normals and specs. And here are the completed vines that are just alpha'd planes.
Yeah, and in that case you probably want a special-case newton's rings shader, you can't really get that look with just a standard colored spec map either.
fileReload - batch reload of all textures on selected object (diffuse/spec/gloss/etc/etc/etc) Saves so much time instead of juggling through the editors.
Update - everything is blocked in with the basic of materials in UDK (diffuse, normal, spec). I'm still working on lighting the scene and getting something other than basic sand for the ground.