Here is a screenshot showing the xn4's shader editor: Node-based as promised :D You won't need to write a line of code. I think it's much more intuitive in that way, isn't it? It will be used for both realtime and offline shaders ( the node list is incomplete currently... when you select the "offline" mode instead of the…
SD 2017.1 For Substance Designer’s first number-less release, the bakers are undergoing a deep revamp and this is only the first step into making the baking process faster and more enjoyable in subsequent releases. Other updates include improvements to the graph, the HBAO filter and the Autolevel node. More information in…
Instead of solid mode with phong shading - I'd preview whatever 'lighting' artifact you think may have occurred in either lookdev/material or cycles viewport lit with a basic 3 point setup which would enable people too offer more effective feedback, if applicable?
If you're ever in the mood for paid software; Cinema4d - capable modelling software, although some people swear by it, others dislike it. Coda - hands down the best code editor. Xcode - if you ever fancy coding something in Objective C for Mac or iOS Fontlab studio - making fonts Pages, numbers - OSX's cheap and very user…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…
I understood. It was mostly : - theories of megatexture and compromises to get it going on consoles - caching a megatexture - his mic has a bug - The idea of exploiting Intel's onboard for more direct memory access to memory for performance - a proposal to return to PC-side engine experiments in updates, in relation to the…
Well, I agree with Rick, but at the same time I am working with a small team using a custome engine and it is great. There are reasons why you would go with a custom engine. -Like in the case of Offset, the coders can simply do better than what is available on the market -Your game is so original that it will be faster for…
Hey all, Quick introduction, my name's Andy and Im the team leader for Codex Necrons, a mod for Relic's Warhammer 40k based RTS game "Dawn of War". We're currently working to introduce the Necrons (think undead in space) into the game and are looking for a few talented individuals to join our team. We're currently looking…
I'm thrilled to hear that my method worked out great for you. Would you be willing to provide me with a small cutout of the model that contains pores and whatnot in order for me to test out the baking options myself and see what works and what doesn't? Unfortunatelly the only thing I was able to come up with is a geometry…