I think $60 is too much for most games. I do think that some games are more justified in the price, because more production has gone into them, but most games don't have the quality to justify the money. For example: I'm not a Madden kind of guy, but is it really worth $60 every year? Most of those sports type games don't…
Sorry I tested that shader in max 2008, this version works on max 9 to. float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >;float4x4 World : World < string UIWidget = "None"; >;struct app2vertex{ float4 position : POSITION; float3 normala : NORMAL;};struct vertex2pixel{ float4 position : POSITION; float3…
"I had assumed that XRefs were instances and that changing the object would change the instance in the scene" yes "and that changing the one in the scene would change the one it its own file." no. It's a one way ticket and anything you do to the xref itself, including grouping, linking, modifiers, trying to get at the…
Hello all! Firstly, thank you for taking the time to read my post. I have imported an FBX from 3ds Max into Substance Painter. I have added a pre generated Texture Atlas (Base Colours only) to a Fill layer, unfortunately certain objects within the model display the incorrect colour, in 3ds Max all objects display the…
Just noticed ArtStation now has a bunch of art challenges. Looks like fun, get stuck in! https://www.artstation.com/contests/the-journey the categories: 2D Character Art Challenge 2D Environment Art Challenge 2D Transport Art Challenge 3D Character Art Challenge 3D Environment Art Challenge 3D Transport Art Challenge
The thing with ACES is not that much standard yet actually. Not in gamedev at least. Rather sRGB still is . That small "s" is for "standard". And Aces itself has different implementations. An amazing thing is that when you look at Unreal page about ACES tone-mapper you instantly see how wrong it is .…
its not possible to explain exactly what to do step by step but I can say with confidence that what you've described here should be possible to accomplish with typical means. That would be: - basic skin weighting techniques - all deformations driven by joints This will work no problem in unity without special measures.…
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I love to pc game because of the controls. I prefer mouse and keyboard. It has nothing to do with WHAT games im playing. Though, I tend to play the games that mouse and keyboard are way better. Such as starcraft 2 or diablo. Dungeon defenders. or really, any RTS. You need an annoying setup to be able to play true PC games…
Mihalceanu : are you sure about that ? I would have thought it would be the opposite ... For instance, if someone is from a country without a tax treaty with the US, or, if someone didn't bother getting an ITIN or EIN but still provided bank transfer information to Valve, I would think that Valve would pay that person 70%…