My turret for the Riot Creative Contest. Testing it over a screenshot from in game. Now to move on to the jungle area. Full thread - http://polycount.com/discussion/194011/riot-creative-contest-2017-michael-barrington#latest
Hmm well actually, you may have to wait a little more, until next Monday. CGSociety will host a big contest and SD will be free for 90 days for contestants. A good way of trying the tool on a real project.
I am having similar issues with albedo maps in Marmoset Toolbag. When reading The Toolbag Baking Tutorial it explains that "Padding" determines how far to extend the baked content past the UV borders. The problem is, even when I use "Extreme" padding, the albedo texture detail stops exactly at the UV borders and it does…
Hello everyone! I'm very excited to enter this contest and wish all contestants the best of luck! This is my narrative entry. The title originally was "FOUR" however I didn't feel like that referenced the story in it's entirety. I will attach the PDF of the final draft to this post. EDIT: Final version attached
Nice work, the quality of individual assets is very nice. personally I felt it lacked a bit of atmosphere, as Percy said the sand would have been great. The whole thing from start to finish felt fairly consistent, it didn't arch in color or content. It would have been interesting to try have clusters of foliage instead of…
I've been wondering for a while now if there was some sort of resource that compilates all kinds of contests that are going on. I often only get wind of contests once the artists are done and post it on Artstation. Does anyone know if there is something like that?
This thread has become a jumble of people posting pics and wanting them to be the next contest picture. The organisers should either pick one to be the next contest or tell us which 5 (or so) need to be voted for or this will never end.
I think things like the Mixamo contest need to be proactively put into their own sub forum. It's super annoying right now seeing 10 different Mixamo contest threads when trying to look through everything else.
Thrilled I placed 3rd in the fantasy category for the Substance Designer procedural material contest. The contest was sponsored by Allegorithmic and NVIDIA. You can download the substance here. More of my free substances can be found here. Enjoy!
The Lamp Seller! Based on a concept by Carlyn Lim. Created for Artstation's Ancient Civilizations Challenge. Artstation Page: https://www.artstation.com/artwork/RQB2D Contest Page: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/16073