https://youtu.be/FKn1eTH5m7w A game of 3D art and perspective. A #1 puzzle game on the US AppStore! The fun of anamorphic art is to LOOK rather than expect. Simply swipe the screen to rotate the artwork and discover the image as it emerges right before your eyes. Get Anamorph…
I was wondering if there is a way or script out there. To create a hole from a vertex. Maybe even have some control of how many sides you want the hole to be(as in 6 sided or 8 sided)? This is for my job I need to make a lot of bolt holes for bolts to go in. Instead of going crazy with cuts. thanks for the help or…
I found some quirky ways of speeding up this app; [ame=" https://www.youtube.com/watch?v=nS6NGO5_BxA"]iBath 1.2.1 (almost unlimited Ducks) - YouTube[/ame] Unlimited ducks basically. Out in a few days. Current version (1.2) here: http://itunes.apple.com/app/ibath/id486196001?ls=1&mt=8
What happens with the ratings is very interesting. They start insta-high, then a wave of dislikes comes in, but gradually, over a period of 4-8 hours, the likes come in and get it to a decent point. I am dying right now, so I do apologise for any mistakes I make.
forget about effects of energy drinks for a moment. sleep deprivation is negatively proportional to your cognitive ability. you literally become more stupid as you sleep less. you are most productive right after you wake up from a good 6-8 hrs sleep.
The nails are a huge waste of polies. Those things have no business being 8 sided (aside from the head). The shaft should be only 3, 4 or 5 sides, and the head twice or thrice that: In contrast, those cutouts in the blade are very lowpoly and could use some extra love.
Man, yea. Maya's triangulation bewilders me sometimes. Max seems to try to give each vertex the same amount of edges. In Maya, its triangulation will give 1 vertex 8 edges and the one next to it 4 edges. It can really mess with baking from time to time.
"hey guys here's my first model it took me like 8 months to make" "hey guys here is a model I've been making i spent like 10 minutes on it" "i had some trouble with herping and derping but i like the way it turned out"
If you select all of your UV islands and then enter this into the mel box it will automatically scale all your island to the same pixel density: unfold -i 0 -ss 8 -gb 0 -gmb 0.5 -pub 0 -ps 0 -oa 0 -us on -s 0.2;
Ok. I will have to look into that some more. Do you think the faint edges will really matter since everything will still bake down to an 8 bit normals map for the foreseable future anyway? Do you ever use this workflow or do you find it to not be worth the trouble?