I just came back to work on this character again now that I got a job as a Character Artist at a Game Developing Company and made some visually smaller, but realistic changes. I added 4 new textures to the material: glossiness to set where the skin reflects in a more glossy way, subdermis to define the colors that you see…
Some of the stuff I'm currently reading. Onepunch Man. Guy trains every day, becomes a superhero, gets bored when he realises there's nothing that can challenge him. Tough. Martial arts series, kid defends his family's style and tests himself. The power creep isn't as bad as something like Grappler Baki. Hajime no Ippo.…
Thanks Feingeist for the question! Unless you have a super powerful machine it's not that important to work in 8K/16K, since you can upscale the project to any resolution via the reimporter at any time. The key thing performance really boils down to at super high resolutions is RAM. As soon as memory runs out PS starts…
Oh Man! I remember that game. I remember he had a sweet leather jacket. And a little bit of Kid Chameleon Trivia, the kid on the box art was drawn after the Artist's son. Anyways, I know you are trying to update the design a little bit, but I feel like you can still push the proportions. He seems kind of like a little…
cool! should be starting soon! It got postponed again till Oct 2nd. I can't wait to see what SD campus does. Christian Bradley ( you guys Academic Director ) was actually my mentor years back. He is awesome. He taught me to texture. I got an invite for you if you want it. We are on break this next week and are doing…
It really depends on the model and how its designed and how it's topology flows. 1 bone per vert is pretty harsh and I wouldn't expect much especially in joints that rotate on more than one axis like the shoulders, hips, wrists and ankles. 2 bones per vert is pretty janky but manageable. 3 bones per vert is pretty standard…
Two episodes in. The first 2 minutes were pretty badass, I figured it was going to be some really savage mockumentary. Was actually disappointed that it has a contemporary story ala Game of Thrones or whatever, I'm not sure if it's the contemporary writing or the archetypal characters that make this show feel less…
That sucks to hear, Johny. I can't personally offer any solutions to your current situation, but I hope you and your girl feel better soon. It is unfortunate the way it happened because it seems to brutal and no one realised what had happened until it was too late. Give your girl some time, I guess she's taking it harder…
So there was a thread on Neogaf about about turning modern day video games into old PS1 ones. I posted some old work where I wanted to make an Infamous Second Son scene with the limitations of PS1. I was told for example, to represent a lamp bulb it would just be two intersecting planes with sprite based bulbs. I'm aware…
Hey Polycounters, I'm currently teaching a course at the Academy of Art in San Francisco. As part of the course, students will be posting WIP images of their scenes to gather feedback. Each of them will start by picking out an approved concept they want to complete during the 15 week course. The purpose of the course is to…