[ QUOTE ] Yeah, this is definitely not his true neutral pose. It's just a pose thats easy to sculpt and rig. I'll be sure to post some rigged stuffs after i have made the high and low poly. Thanks for the comments tumer! i assure you they are accounted for.;) [/ QUOTE ] A true neutral pose might be a better idea though--…
Fenyce - Thanks! I really like the stuff in your sketchbook thread :) Bedrock - Thank you! The pinching is happening because I don't have enough joints controlling the mouth shape. The expression sheet is more of a rig test. This is my first attempt at a complete character and my first rig so I wasn't entirely sure what I…
Thank you Vailias! I really appreaciate your hard work and rig! I feel somewhat bad flooding the Technical Forums with all of these questions :-( All my problems are relatively easy to solve, I just lack a lot of experience importing characters into higher end engines. Unreal 2K4 was pretty easy to import into. Thank you…
Anybody know how to handle the action editor in Blender 3.0? Been trying to get a character walk cycle into Toolbag. I rerigged a rigify system to simple bones, animated a walk cycle and exported the simple rig and character meshes via fbx to Toolbag 4. The character imports facing a 45 degree direction at about 50 times…
Hey guys, very long time no see. I've recovered from a pretty bad case of RSI and recently started learning maya. So far I'm liking it, not better or worse than max, but rigging-wise it's hard getting used to. I've already found out most of these differences are mainly because the terminology is different in maya than it…
This makes sense in practice. While I can only understand the most basic stuff about rigging, I am not exactly the best when it requires solving problems that appear during the rigging process. Oh well, I am still yet to graduate and have much to learn. Thanks!
Heyo! I know how to go from a high-poly down to a low for real time assets, but I am wondering how it works for cinematics? Do you still bake down to a lower poly mesh for animation/rigging? Not using normal maps but instead displacement/height maps? I've watched a few vfx breakdowns where they show the actual mesh, and…
Alright, So I was putting this computer together for a friend this weekend. AMD Athlon 64 4000+ 1 gig of Corsair XMS RAM ASRock Dual SATA2 Mobo Socket 939 EVGA 7800GT PCI-E SATA2 3.0gb/s Seagate HD Well, everything hardware works... I think. When I tried to install Windows (yeah i know ) it tried it, then said there was an…
Hi, Character/weapons rigger wanted for next release of Napoleonic UT2k4 mod. I am acting as the producer for a Napoleonic Era action adventure game which took part in the Unreal Tournament 2004 MOD contest. It is titled The Devil's Own and is at http://devilsown.ecatalogpages.com We are converting the Sci-Fi shooter game…
hey snoops! glad to see you posting. your geo looks pretty solid, and that's a good render to post, lots of views to get a sense of what your vehicle looks like. and now to address your requested crits: it doesn't really communicate off-road, but that's not much of a surprise, because you're going with the wrong reference.…