Hello anyone ;-( after a months, I'm continuing my rigging project (hopefully, it end soon) I have some curiosity about locking controller..... just a simple question : what is the different when locked up orientation (move, scale, rotate) in curve editor & link info when rigging ? Thanks before ;-) please be kindly see…
I've been working on this dude for a few weeks but I wanted to share my progress and continue posting. I did this Hightpoly for now. Any feed back would be welcome :) For now i will start the retopo and the texturing. If i have the time i will rigg it and animate it. For more image, you can visit my artstation :…
It's a case of "it depends". Here on UE5 Manny (top), the transition from soft parts to hard panels is continious, achieved with a very precise placement of loops perfectly following the transition (and therefore also dictating the ID/texturing mask, which ends up being nearly per-polygon hence very clean and robust). Yet…
Hi there! This thread is not dead I just decided to have a good winter rest :) now it's time to continue this project. I finished the optic high poly, baked it, and created some textures. Also, the high poly of the gun is in the final stage. Some screenshots to prove that I am not a lazy girl :)
@neilberard Thanks for the advice and perspective! I've continued with the test and let them know that I'll be needing more time. Also, tried to let them know (in the nicest way possible) that 1 week for a fully textured character let alone rigging, animation, and my normal work was extremely ambitious.
"The environments are built in a way that allows the player to move around and explore. The camera is a continuous first-person camera, and when the player is teleported to a different location, the transition feels like a cinematic cut." Sounds to me like how VR players currently move with the teleportation.…
Don't think so, no. The idea is that if you drag from the left to right will be at most 180 you've dragged the left end of the sphere to the right end. But you could also try flicking with alt + RMB to continue the rotation once you release RMB. (I use trackball rotation with a mouse)
I dig the ambition! Keep up! You should look up how to implement ambient occlusion on everything you have made, it will make everything feel more natural and fitting in the environment. But for your portfolio as an animator, you should continue to use pre-made meshes and riggs and work with that
Usually what i do and find it better to do is make a blockout with very basic geo like cages nad cylinders to block stuff out. Then i do a detail pass on all that and continue working the proportions, then i hp them, copy my hp and start low polying it.
'No voice-over or tutorial instructions. It’s just set to a continuous annoying gay disco track. AVOID!' Ouch, haz. Looks like the critics are a bit harsh with your content. I should put up entire irc chatlog of #model_design and set up a web store to sell a printed book of it. $__$