hey, default hotkey for edgeloop/edgering is alt+l/alt+r. think thats a bit faster then the method you seem to be using now. Failing to get a edgering might be open edges and flipped faces. So check if all vertices are welded and check if faces are flipped. To check flipped faces quickly you can turn on backface cull.…
quickly thrown together test in UDK. minus the conversion from tga to tiff and back for import into udk this turned out so much better than i would have thought, especially considering the terrible lowpoly, unwrap, smoothing and cage :D . with tga support and a taskbar icon i might consider having sex with it! :X or…
Really impressive work guys. If you're interested in making games of your artwork and have an iPad check out our app GamePress. We have some artists who jumped on board and were able to make some cool games featuring their art really quickly and easily. You can download it from the app store for free:…
I shouldn't have said AAA, what I ment to say is games that can afford to have good graphics on top of a good gameplay. I do stop playing a game if it's gameplay isn't good or it involves too much grind although the graphics are gorgeous very quickly and I prefer a good game with outdated graphics to a mediocre game based…
Try shrinking the template image to thumbnail size, and do 10 or so mini versions. This will keep you focused on creating the key 'primary' forms. Most professional artists do thumbnails of their work so as to get the key design problems ironed out quickly before they go into any sort of detailed work. In other words, know…
This really gets pushed back into the forums quickly doesn't it. Just updating the thread I'll do this repeatedly throughout its completion. touched the back plating, the spikes and added some skin stretching to the body connection, hope you can see this well enough. To add this is all one subtool, just the eyes and teeth…
"As I worked on this, I kept thinking of how silly fantasy outfits for women are, like this one, they leave a lot of vital areas exposed, wouldn't she die pretty quickly?" my thoughts exactly... i keep trying to make characters with realistic armor that will be easy to fight in and protect him too... fantasy artwork with…
9skulls, I am not sure if you have any industry experience or experience reviewing dozens of portfolio websites but I think those examples are fundamentally better to display your artwork as straightforward as possible. And no, no art director or recruiter wants to download any plugins or make additional clicks to view…
I see what you mean, I'll admit the joker image was mainly done very quickly, because I was trying to get a handle on color. Right now my work flow has been kind of layout, layout color, detail. I'll try and add some more planning on were that detail needs to go. Art teacher always says I color to fast. Perhaps shes right.
I actually found the Unreal Editor in UT2K3 really easy to use. With help from 3dbuzz.com I was able to pick it up really quickly, especially the particle tools. In fact, I was amazed at poor the in-house tools were at the game developer I got a job at after using UE for a while. The only drawback I can see with learning…