Hello, I am an indie developer making a game/app for iPhone 5+. The medium is 3D. I need you to create medium resolution environment assets matching a certain style as seen in the linked video below. The 3 levels are: - Urban - Rural - Suburban All levels need to be infinitely tileable. The basic of the game regarding…
vchoud.deviantart.com/gallery/ hey all thats a link to some screenshots of some environments i made. They are all done with maya only. I am a student and will be applying for internships. I was curious what you guys think and if this stuff is good enough that i should be hoping to get something or am i way behind with my…
Position: Environment Artist Location: San Francisco, CA Start Date: ASAP About nWay nWay was founded in 2011 by gaming veterans Tony Harman, Taehoon Kim, and Dave Jones to revolutionize online free-to-play gaming by bringing fun, console-quality multiplayer games to web and mobile platforms. Our team has collectively…
Hi, here I will post my progress on my project. I really hope for support and help. A little bit about the project. This is my first time doing an environment, so this is already a test for me. The idea appeared immediately after I decided to make a project on UE5. After a short reflection, a picture immediately appeared…
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Quick update.I'm currently working on the chair asset. Considering this is in the centre of the room and part of the main focal point of the environment I want to spent a lot of time on it to get it right. As mentioned before it's proving difficult to see the design of parts of the environement from the limited/blurry…
I would keep the mailbox, and your 'interesting older pieces' are actually pretty nice and interesting. The rest I would cut. You might be able to save that Mayan Environment, but the lighting needs a ton of work. Placing one light in a scene and hitting render ain't gonna cut it. Is it low-poly? Get it into UDK, give the…
Thank you for your comment! I will try to implement those website changes as soon as possible. Regarding my textures, I agree they could use some more detail, but the main reason why they are so plain is because all of them are re-used heavily and I didn't want any obvious tiling. I agree that my environments could use…
The Project Cogflicts is a Tower-Defense style game with a steampunk-styling. Played in the first person, players defend their Spire from waves of attacking Clockwork Bots, either by themselves, or up to 4 players cooperatively. http://www.indiedb.com/company/ratfish-studios Our company team consists of experienced…
I agree with what most people are saying here so far. I think that your environments are waaaay cooler than the weapons that you show on your site. I know it's easy to get attached to assets, but it really would benefit you to drop those from your site. I think that presentation doesn't do them justice, and they are just…