Does it look double sized? You might be mixing up diameter and radius? 3dsmax uses radius not diameter. Radius is half of the distance across the circle, so half the height of the tire. If your tire is 39, then your cylinders radius should be half, so 19.5. If it's not that, then the model is probably not the right…
Have you checked out the Conform compound object? http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-5790F099-E538-4702-9831-EC06C0EA2819.htm,topicNumber=d30e46322 IIRC Paul Hormis' script (TiM) did a better job, but it's been a while.
Ok, thanks you all for the solutions you gave me. I finally find the solution. With the uvs i think i disturbed the normal of vertex. In 3dsmax, i used the "edit normal" modifier and unify all the normal. SInce that, it works without any problems. Thanks you once again :)
Perhaps 3dsmax and Maya and how there are new versions every year with little to no improvements? lol I know we all bitch about that.. Price point is still crazy high on those though.. Um Golf clubs are pretty bad. Sometimes there are large improvements and other times it is just marketing gimmicks ;)
It depend entirely on how you're displaying the model. Unless you split the model into material groups using materialID/multisub, or separating the geo, you will have to use an opacity map. [ame=" https://www.youtube.com/watch?v=N7Tt7xtBOaA"]3ds max tutorial - Opacity map - YouTube[/ame] 3dsmax Opacity
I figured it out if anyone cares lol. You need to delete the file 3dsmax.ini if your using windows vista like me it hidden in C:\Users\YOURUSERNAME\AppData\Local\Autodesk\3dsMax\2010\enu Just delete the file and max makes a new one. and your preferences are gone.
Normally this is fixed in Maya 2012. If you're using an older version of Maya, I recommend this plugin which copies 3dsmax's inset behaviour, it's also nice because it's fully interactive, like in Max: http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/maya-inset-tool
It was a display performance optimization the 3ds Max team added. There is no fix for Max 2017, but Max 2018.1 added Model Assist viewport mode. Which gives the smoothing (the old behavior) at the expense of performance. https://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-E36FEE48-05A5-4C95-929E-2CFD8D0B7FA3
It could be that you had Unwrap set to channel 3, then pressed "save settings as default" in the edit window menu? http://download.autodesk.com/us/3dsmax/2012help/files/GUID-A7CC32F5-40BE-4DE5-A364-05E7986D4BA-514.htm There's an INI that saves these settings, the file unwrapuvw.ini in the plugcfg directory. Try deleting it.
considering that a lot of the industry is using substance, your smart materials are going to be optimized for painter and will be easier & faster to lose. Even if a program isn't the best, it's value increases the more people use it. I've seen plenty of jobs requiring 3DSMAX experience and only 1 for Maya. 0 for every…