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Problem with seams :/

polycounter lvl 8
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Lether polycounter lvl 8
Hi polycount !

I'm not very experimented, so i have some little problems during my exploration of differents workflow. For the moment, the thing is the seams f my mesh... I did a quick sketch in zbrush because i wanted experiment zbrush to unreal workflow. I think it's a beginner's probleme, it's why i'm asking to you experimented :D

So the problem is : i can see the seams of my model when i assign my baked map to the low poly mesh (difuse, occlusion, specular, etc)

I tried to reverse red and green channel... nothing happening, i try rendering in 3dsm max, unreal editor and marmoset toolbag, and the seams always appear.

Thanks a lot for your futur help, i really want to improve myself :)

Here is screenshots of marmoset toolbag.

2m9EZ58.jpg
73vwdeo.jpg

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