Hell yes would many games be better without violence. The default story for a game seems to be "man commits genocide". The moral of the story is that if you just kill enough people, you'll solve your problems. It's just a ridiculously shallow outlook on life. I'm having a hard time coming up with a lot of games that have…
Can't we have a discussion without it descending into childish name calling just once? [ QUOTE ] You know, Reality Pump. The badass top-tier game studio in Poland. [/ QUOTE ]CDProjekt are Polish and the Witcher is one of the nicer looking titles around at the moment. Nationality doesn't excuse bad art practices. [ QUOTE ]…
I did quite a nice photogrammetry with just an iphoneSE. Just more shots taken closer with 32 iso. Manual mode with Camera+ app and DNG file format output. Still it was quite limiting because of very narrow window for being able to shoot 32 iso and having enough ambient ,mostly cloudy illumination necessary for the…
Quite a bit of cool stuff here! I particularly liked the sequences with the ships at 1:25, the ocean effect was pretty dang cool. Some things to take in mind while editing your video, the first part, featuring the FPS game was incredibly cutty. As soon as I tried to soak in what effect you were showcasing, it cut away to…
The player needs to be at a disadvantage, always. There should always be something wrong, something that needs fixed, a person that needs talking to, an injury\illness that needs tending. Safe zones should be scarce and weak to give these actions weight, and failure to correct should have consequences. I was playing State…
Well, I like your site. I wish you didn't use the flash (lightbox whatever) looking stuff. I think most of all you need to ditch the welcome page and just take the user straight to your strong point Page (modeling/texturing or animation). Which in your case, I believe your animations are your strengths (I really enjoyed…
ha tris, i was in the process of replying the same thing: brent and rob pioneered the texturing. I learned A TON from those guys! But they both work totally different haha :) Inks and outline rendering certainly do a lot of the heavy lifting to keep it cohesive. It's funny that it all "fits" together because everyone has…
I believe freelance design/artists groups warn against things like this. There first thing was you should never have to do free work. [*]If you loose, how many hours of income have you lost when you are trying to sustain yourself? It not economically feasable for a freelancer to spend so many hours when the payout may or…
The monster sizes of your images needs to go. I don't have time to sit there waiting on a 2k+ image to load just to see a texture sheet. I honestly didn't even know there were more models down the scroll bar at first. I would make it more obvious or the window larger. A lot of people will put thumbnails along the sides or…
A spiritual successor to a survival horror rpg fps that was up there with deus ex in terms of gameplay, and then have the successor stripped from all kinds of survival horror, rpg and replability. Ken himself even intended for bioshock to be deeper, with a monster ecology(which sister/daddy is the remains of), weapon…