So I was going ahead and coming up with locations which can used for the map, just for the fun of it, in case we are going to make stuff for it: Kindergarten Fire station Police station School University Water plant Power plant/Nuclear plant Transformer farm/Power station Office building, one floor Business building, many…
@PeterK - I hear you. Honestly when it comes to this specific thing I don't think it's a worry. I'd say it's about the same as a TV show using a Ford F-150 or a Chrysler in a scene. So long as you obfuscate the logo/emblems/markings/branding (like they do in TV shows) you're fine. They actually do this all of the time on a…
Last time i used it was with 2010 and it worked like it should, if the unwrap was ok,not only in the UV part but UW and VW to.Otherwise you get freaky results if the UW and VW parts are not flat. Some automatic unwrap solutions tend to fuck up the UW and VW part pretty bad, which isn´t a problem for standard texture…
Hello again. I've put a little more work into the Shrike, so here's a quick update: I think I've finally settled on a decent wing setup, using this 3dsMax tutorial for reference. Here's what it looks like: NOTE: Since the wings are symmetrical, I wanted to animate both wings simultaneously by mirroring one side. This would…
Yeah get all that. Been on the job for 9mths, though at times to be fair I'd found can be rewarding but overall really long crazy hours for not much compensation at the end of the day, considering the potential risks involved. So IMHO it's an industry as with most 'service' based businesses for that matter, are typically…
Hey guys - So I was trying out this Lightmapping thing with some stairs I made. I'm trying to better understand how Lightmapping in UDK works beyond just a simple cube. So these stairs are farily low poly, lots of hard edges (as I have been previously asking about) and as you can tell, i'm getting some pretty ugly results.…
Just out of curiosity what are you going for with the world space version? The texture doesn't give you a sphere, just a hemisphere. I set up a version that reuses the same hemisphere on the back as the front and just maps the color to the directions, so not environment reflections but still cool. You can do that pretty…
Your work is good, not much to say on that. Metal textures could be improved quite a bunch tho. Your Transformer diffuse looks really bland and shows it well. You miss edge highlighting totally out per example. Website layout is good, but visually, there is so much grey. Tons of grey. You need contrast, it needs to be in…
I've encountered a problem while trying to set up tank tracks like in the previously mentioned video: https://www.youtube.com/watch?v=yBuwGbPXg8I When I run the script, in my case:$Track001.pos.controller=copy $Dummy01.pos.controller , the Track001 object isn't positioned centred on the Dummy object like in the video.…
I agree that the square template is working against you. It could help to design your wall segments to fit together from the front and side. The walls in the generic wall tutorial you mention above do a similar thing. You also mentioned that building the lowpoly takes too much time. I find that (assuming I'm using one…